How about we expend on an operative exploit?
Expanded ARCHIVE (EX)
Prerequisite: Alien Archive, 6th level
Your vast experience makes identifying new creatures easier for you. Roll twice on skill checks when identifying a creature and its abilities.
If you successfully identify a creature, you gain a +2 enhancement bonus to your skill check when you make a trick attack against that creature. This bonus stacks with your bonus from Alien Archive
A few more operative exploits for Starfinder. Here is one to help the rogue who wants everything…
Dual Nature/Dual Solar (SP)
Prerequisite: 6th Level, Star Cutter
You gain the opposite level 1 solar manifestation of whatever you choose when you chose Star Cutter. This second manifestation can not be increased and manifests when you active your other power.
Let’s add a few more Solarian/Operative exploits to the game!
prerequiste: Star Cutter
Any target that you hit with you Solar Weapon is set on fire, taking damage every turn equal to dice you roll for your solar weapon till it puts the fire out at the start of each turn. As an example if you roll 3d6 damage, it would take 3 fire damage each turn. This may be combined with other effects.
True Star Wielder (Sp)
Prerequisite: level 18, Apprentice Star Wielder
Your solar manifestation is the same as a level 17 solarian.
More Solarian/operative hybrid!
Apprentice Star Wielder (Sp)
Prerequisite: level 14, Hard Light in the Dark
Your solar manifestation is the same as a level 13 solarian.
I need this for the next part of the solarian/operative build, so let’s help operatives gain a stellar mode!
Modular Operative (SP)
Prerequisite: Star Cutter
Choose and gain a stellar mode as an solarian.