Let’s steal stuff!
Blatant Theft
Let’s just take stuff!
Prerequisites: Character level 6th, operative, theft operative specialization
Benefit: When you attempt to steal stuff off an NPC, decrease the DC by 5.
Thoughts?
Let’s steal stuff!
Blatant Theft
Let’s just take stuff!
Prerequisites: Character level 6th, operative, theft operative specialization
Benefit: When you attempt to steal stuff off an NPC, decrease the DC by 5.
Thoughts?
Would I lie?
Lie Well
The Truth hurts, and so do you.
Prerequisites: Character level 6th, operative, spy operative specialization
Benefit: When you attempt a bluff check to influence the attitude of an NPC, decrease the DC by 5.
Thoughts?
Now to help the hacker!
Devious Devices
Everything is a toy you can turn off.
Prerequisites: Character level 6th, operative, hacker operative specialization
Benefit: When you succeed at a Computers check to do a trick attack, you may choose a single electric device that is active on the target and turn it off. This may be in a slot in armor or similar. The target must use an action to turn it back on.
Thoughts?
More operative fun-now the ghost!
Nimble Poltergeist
Training beats muscle any day
Prerequisites: Character level 6th, operative, ghost operative specialization
Benefit: You can use acrobatics in place if athletics and stealth in place of slight of hand for skill checks.
Thoughts?
Let’s explore some space!
Natural Explorer
You always pick up on the little things.
Prerequisites: Character level 6th, operative, explorer operative specialization
Benefit: You gain a +1 insight bonus to Survival and Culture checks. You can use Survival in place of Perception checks in natural environments.
Thoughts?
Now for the detectives out there.
Hard Boiled
You always pick up on the little things.
Prerequisites: Character level 6th, operative, detective operative specialization
Benefit: You gain a +2 insight bonus to sense motive checks. .When you use the glimpse the truth ability, it can be used as an action
Thoughts?
Let’s do this with some style!
Extreme Approach
Let’s show off a little.
Prerequisites: Character level 6th, operative, daredevil operative specialization
Benefit: You gain a +1 bonus to acrobatics and athletics checks. Quick movement and improved quick movement can now be applied to your climb and swim speed.
Thoughts?
Let’s keep the idea rolling with the operative.
You learn how your opponents work so you can take them apart.
Associated Skills: Life Science and Physical Science. You can use Life Science or Physical Science, depending on what is appropriate to the creature, to make trick attacks. Life Science and Physical science are now considered class skills for you.
Specialization Exploit: glimpse the truth.
Share Knowledge (Ex): At 11th level, you can train your friends to see what you see. When you make a trick attack and succeed on the trick check, the target is considered flat footed to all allies who are aware of you. for one round.
Thoughts?
How about we dip between classes a bit with the Operative? Here would be a fun exploit for your operative to get a little bit of tech magic in their day.
Choose a technomancer spell based on your level and the chart below. You can cast the spell two times per day. All saves and attacks are based on your intelligence. You cast this spell at the lowest level for that spell. You may take this exploit multiple times. Each time you do, choose another spell based on the chart below.
Times Exploit Taken | Highest spell level Available | Minimum Character Level to Take Exploit |
---|---|---|
1 | 1 | 2 |
2 | 2 | 6 |
3 | 3 | 10 |
4 | 4 | 12 |
5 | 5 | 14 |
6 | 6 | 18 |
Thoughts?
How about we expend on an operative exploit?
Prerequisite: Alien Archive, 6th level
Your vast experience makes identifying new creatures easier for you. Roll twice on skill checks when identifying a creature and its abilities.
If you successfully identify a creature, you gain a +2 enhancement bonus to your skill check when you make a trick attack against that creature. This bonus stacks with your bonus from Alien Archive
Thoughts?