How about we dip between classes a bit with the Operative? Here would be a fun exploit for your operative to get a little bit of tech magic in their day.
Tech Exploit (EX)
Choose a technomancer spell based on your level and the chart below. You can cast the spell two times per day. All saves and attacks are based on your intelligence. You cast this spell at the lowest level for that spell. You may take this exploit multiple times. Each time you do, choose another spell based on the chart below.
|Times Exploit Taken
||Highest spell level Available
||Minimum Character Level to Take Exploit
How about we expend on an operative exploit?
Expanded ARCHIVE (EX)
Prerequisite: Alien Archive, 6th level
Your vast experience makes identifying new creatures easier for you. Roll twice on skill checks when identifying a creature and its abilities.
If you successfully identify a creature, you gain a +2 enhancement bonus to your skill check when you make a trick attack against that creature. This bonus stacks with your bonus from Alien Archive
How about some love for the Operative? I want a medic rogue!
FIELD Medic (EX)
You can take 1 minute to tend to the wounds of a ally. They spend 1 Resolve Point to recover a number of Hit Points equal to two times your operative level.
A few more operative exploits for Starfinder. Here is one to help the rogue who wants everything…
Dual Nature/Dual Solar (SP)
Prerequisite: 6th Level, Star Cutter
You gain the opposite level 1 solar manifestation of whatever you choose when you chose Star Cutter. This second manifestation can not be increased and manifests when you active your other power.
Let’s add a few more Solarian/Operative exploits to the game!
prerequiste: Star Cutter
Any target that you hit with you Solar Weapon is set on fire, taking damage every turn equal to dice you roll for your solar weapon till it puts the fire out at the start of each turn. As an example if you roll 3d6 damage, it would take 3 fire damage each turn. This may be combined with other effects.
True Star Wielder (Sp)
Prerequisite: level 18, Apprentice Star Wielder
Your solar manifestation is the same as a level 17 solarian.
More Solarian/operative hybrid!
Apprentice Star Wielder (Sp)
Prerequisite: level 14, Hard Light in the Dark
Your solar manifestation is the same as a level 13 solarian.
I want a rogue with a lightsaber, so her is my operative specialization for the solarian/operative.
You’ve learned the tricks of the solarian to get the job done!
Associated Skills: Stealth and Perception. You can attempt a Stealth check to make a trick attack.
Specialization Exploit: Modular Operative.
Right tool for the Right Job (Sp): At 11th level, when you awake from a full night’s rest you can choose a stellar revelation for that day equal to your operative level and for the stellar mode you choose for Modular Operative. You gain the ability to use that stellar revelation for the next 24 hours following all restrictions on that ability.
I need this for the next part of the solarian/operative build, so let’s help operatives gain a stellar mode!
Modular Operative (SP)
Prerequisite: Star Cutter
Choose and gain a stellar mode as an solarian.
More solarian in the operative! Here is your 6th level operative exploit.
Deep Stellar Cuts (SP)
Prerequisite: Star Cutter
Gain a solar weapon or solar armor of a 6th level solarian.