Daily Punch 1-14-22 Devious Devices feat for Starfinder

Now to help the hacker!

Devious Devices

Everything is a toy you can turn off.

Prerequisites: Character level 6th, operative, hacker operative specialization

Benefit: When you succeed at a Computers check to do a trick attack, you may choose a single electric device that is active on the target and turn it off. This may be in a slot in armor or similar. The target must use an action to turn it back on.

Thoughts?

Daily Punch 3-9-21 Scientist Operative specialization for Starfinder

Let’s keep the idea rolling with the operative.

Scientist

You learn how your opponents work so you can take them apart.

Associated Skills: Life Science and Physical Science. You can use Life Science or Physical Science, depending on what is appropriate to the creature, to make trick attacks. Life Science and Physical science are now considered class skills for you.

Specialization Exploit: glimpse the truth.

Share Knowledge (Ex): At 11th level, you can train your friends to see what you see. When you make a trick attack and succeed on the trick check, the target is considered flat footed to all allies who are aware of you. for one round.

Thoughts?

Daily Punch 5-5-20 Tech Exploit Operative Exploit for Starfinder

How about we dip between classes a bit with the Operative?  Here would be a fun exploit for your operative to get a little bit of tech magic in their day.

Tech Exploit (EX)

Choose a technomancer spell based on your level and the chart below.  You can cast the spell two times per day.  All saves and attacks are based on your intelligence.  You cast this spell at the lowest level for that spell.  You may take this exploit multiple times.  Each time you do, choose another spell based on the chart below.

Times Exploit Taken Highest spell level Available Minimum Character Level to Take Exploit
1 1 2
2 2 6
3 3 10
4 4 12
5 5 14
6 6 18

 

Thoughts?

7-25-19 Expanded Archive Operative Exploit for Starfinder

How about we expend on an operative exploit?

 

Expanded ARCHIVE (EX)

Prerequisite: Alien Archive, 6th level

Your vast experience makes identifying new creatures easier for you. Roll twice on skill checks when identifying a creature and its abilities.

If you successfully identify a creature, you gain a +2 enhancement bonus to your skill check when you make a trick attack against that creature.  This bonus stacks with your bonus from Alien Archive

 

 

Thoughts?