Daily Punch 11-28-22 System Shock optional rule for Starfinder

Ok, time for Starfinder!

How about time for the option in Pathfinder!

System Shock

This options simulates taking massive damage to the point a creature is knocked unconscious. When a creature takes at least 50% of its maximum stamina points in damage between the start of its turn to the start of its next turn, it may be knocked unconscious. If the creature only has hit points, use that instead. At the start of the its turn, the creature must make a flat d20 roll (11 DC). On a failure, the creature fall unconscious As an action, another creature can rouse the target back to conscious. Any additional damage also wakes the target up. Creatures immune to unconscious condition can not be subjected to shock. If the damage equals the creature’s maximum stamina points, the DC is 14.

Thoughts?

Daily Punch 11-23-22 Shock optional rule for Pathfinder 2e

How about time for the option in Pathfinder!

Shock

This options simulates taking massive damage to the point a creature is knocked unconscious. When a creature takes at least 50% of its maximum hit points in damage between the start of its turn to the start of its next turn, divine the amount of damage takes by its max hit point. Multiply that by 20 and round to the nearest whole number, rounded down. At the start of the its turn, the creature must make a flat d20 roll with the DC equal to the calculated value. On a failure, the creature fall unconscious As an action, another creature can rouse the target back to conscious. Any additional damage also wakes the target up. Creatures immune to unconscious condition can not be subjected to shock.

Thoughts?

Daily Punch 11-22-22 Shock play optional rules for DnD 5e

Playing some DnD, and I had players try to ambush some monsters at a higher level. Let’s build something that might help.

Shock

This options simulates taking massive damage to the point a creature is knocked unconscious. When a creature takes at least 50 percent of its maximum hit points in damage between the start of its turn to the start of its next turn, divine the amount of damage takes by its max hit point. Multiply that by 20 and round to the nearest whole number, rounded down. At the start of the its turn, the creature must make a flat d20 roll with a bonus equal to your Constitution bonus with the DC equal to the calculated value. On a failure, the creature fall unconscious As a bonus action, another creature can rouse the target back to conscious. Any additional damage also wakes the target up.

Thoughts?

Daily Punch 3-21-18 Push Through the Pain optional rule for Delta Green

Playing my monthly game of Delta Green, and I feel Will Power doesn’t get enough use in the game. Here is a new option for how to use it.

Push Through the Pain

When it all hits the fan, you are the one to pull through.  When you taken enough damage to reduce you to 1 or 2 hit points, you can attempt to stay conscious  by spending Willpower Points. The amount is always 1D4: roll the die and reduce your WP by that much and then attempt a CON x 5 roll.  If you succeed you stay conscious  for one round.  You may keep attempting this at the start of your turns.  If you fain any of these rolls, you immediately fall unconscious as normal.

 

 

Thoughts?

Daily Punch 1-16-17 Bask in New Knowledge option for Call of Cthulhu

I had a fun event last week at my Call of Cthulhu campaign after I killed two players via sanity loss from an elder god.  How about we add that in as an option.

 

Bask in New Knowledge

When a character sees an elder god and would passes a sanity check, that character may elect to fail the roll.  If they do so they take normal sanity loss as if they had failed the roll, but gain half the lost sanity as a bonus to their Cthulhu Mythos skill.  Luck may by spent on a point by point basis to reduce sanity loss to avoid going insane.

 

Thoughts?