Daily Punch 3-21-18 Push Through the Pain optional rule for Delta Green

Playing my monthly game of Delta Green, and I feel Will Power doesn’t get enough use in the game. Here is a new option for how to use it.

Push Through the Pain

When it all hits the fan, you are the one to pull through.  When you taken enough damage to reduce you to 1 or 2 hit points, you can attempt to stay conscious  by spending Willpower Points. The amount is always 1D4: roll the die and reduce your WP by that much and then attempt a CON x 5 roll.  If you succeed you stay conscious  for one round.  You may keep attempting this at the start of your turns.  If you fain any of these rolls, you immediately fall unconscious as normal.

 

 

Thoughts?

Daily Punch 1-16-17 Bask in New Knowledge option for Call of Cthulhu

I had a fun event last week at my Call of Cthulhu campaign after I killed two players via sanity loss from an elder god.  How about we add that in as an option.

 

Bask in New Knowledge

When a character sees an elder god and would passes a sanity check, that character may elect to fail the roll.  If they do so they take normal sanity loss as if they had failed the roll, but gain half the lost sanity as a bonus to their Cthulhu Mythos skill.  Luck may by spent on a point by point basis to reduce sanity loss to avoid going insane.

 

Thoughts?