You’ve learned a bit of magic with your mayhem. Choose two Magus spells. You know these spells, but may only cast them as part of a spellstrike. Once per day, you can make a spellstrike, and you can heighten the spell to a rank that a magus of your level would be able to.
Basics- What’s up with the forest? In this PFS adventure, the players enter a forest that normally isn’t a problem, but no one can leave now. Why is that?
Mechanics or Crunch: This is an extremely random adventure. The major events are the same, but the pieces move around a lot. Heck, there are two different maps for the final dungeon crawl. And that’s impressive! The mechanics are as balanced as they can be, but most players will need multiple players to see all the monsters, all the traps, and all the places that are in this one. But that is not bad! I really enjoyed the crunch of this one. 5/5
Theme or Fluff– The major story beats don’t change, but the pieces move well. There are two completely different end maps and three different end bosses. All of these have their own completely novel stories to play with and through. That’s a ton of effort that most won’t see. I love the pieces the writer added to this story to keep it fresh. 5/5
Execution: It’s a PFS adventure, and it’s one of the older ones. It’s solid. Good pictures, good layout, good execution. 5/5
Summary– As an oldtaku, old anime geek, I love the steps into the Lantern Lodge. This adventure is no different. You have an evil corrupting a village, and the forest itself steps up to stop it. You got lots of new evils, lots of places, and lots of traps, as well as an overarching story that ties those all together. This scenario is a solid few hours of PFS fun. 100%
Commander Splash Frequency once per day Duration up to one Minute
The flag STANDS! You gain the commander Commander’s Banner class feature that you can use once per day. The banner provides its bonus for up to one minute.
Bard Splash Frequency once per day Duration up to one Minute
Listen to me! You gain the Courageous Anthem spell. You can cast this once per day, and you can sustain this spell for up to one minute by using one action each round to do so.
Let’s cook! You gain an alchemist’s quick alchemy ability to brew one alchemical item of a level equal to your level that is non uncommon. If the item not used within a minute, the item turns to water.