Daily Punch 8-28-24 Second Impression diplomacy skill feat for Pathfinder 2nd Ed

You can’t put a foot in you mouth!

Second Impression reaction Feat 15

General Skill
Prerequisites Legendary in diplomacy, failed a diplomacy check


You do get a second chance to make a first impression. When you fail a Diplomacy check, you can reroll the attempt taking the second result. You can not use this ability a second time a day on the same target or group.

Thoughts?

Ring Side Report- RPG review of Pathfinder Adventure Path #182: Graveclaw (Blood Lords 2 of 6)

Product– Pathfinder Adventure Path #182: Graveclaw (Blood Lords 2 of 6)

System- Pathfinder 2nd Ed

Producer– Paizo

Price– 26.99 here https://paizo.com/products/btq02asf?Pathfinder-Adventure-Path-182-Graveclaw 

TL; DR-Why fight undead when you can fight the fey?  95% 

Basics– Go to new places, meet new fey, and kill them!  Graveclaw continues the Blood Lords adventure path as our heroes begin to track down the people who are involved in the poisoning plot and THEY ARE ALL FEY!  Find the hags, kill them, and travel all around the land of Geb

Mechanics or Crunch– This adventure is a bit tougher for the players than most of what I’ve seen.  The players had fun, but they took some beating compared to most of my Pathfinder experience.  That’s not bad, but it can get discouraging as they have to keep fighting again and again to stay alive.  It’s a fun adventure, but something that might turn away some players with some slight balance issues.  Also, the faction system is broken.  I like the general idea, but right now I and my players still don’t know what the points do.  More guidance is needed to really bring this out for everyone.  4.75/5

Theme or Fluff– The story here is good, but disjointed.  The major plot of finding who is responsible for killing everything is fully on display.  That said, this adventure is more vignettes as the players learn where a hag is, go there, meet locals who hate her, go to her home, and kill her.  Repeat till four hags die.  It’s not bad, but a bit too disconnected for a full flowing story.  But when hanging out with a magic drugged up Vampire lord on a bender is on the itinerary, who cares? 4.5/5

Execution– Overall solid work from Paizo with one problem that I will dock because I am petty.  Solid lay out, eat to read, and good art all make this a great product.  Things that would make me happy are maps that fit into Roll20, but Paizo backed Foundry instead.  That’s understandable.  It’s hyperlinked, so it’s nice for my tablet.  The ONE thing that drove me up a wall was the last fight.  The final boss is listed in one place, when you go there, it then references a second area.  That annoyed me as the other creatures in the fight are listed in the first area.  So, I end up bouncing between three places in a book. DON’T DO THAT!  Aside from that one annoyance, Paizo makes a solid book. 4.95/5

Summary– Blood Lords continues to be some of the most fun I have had in Pathfinder that Paizo doesn’t like to admit too.  It’s most definitely not a a standard hero story as the players often are not great heroes but aspiring evil lords.  This particular part is good, but misses a few too many things to be amazing.  The adventure is brutal, but not bad. The story is a bit disjointed, but still flows.  The execution as always is good.  I will definitely be returning for the third part of this path!  95%

Daily Punch 8-19-24 Lie to Yourself deception skill feat for Pathfinder 2nd Ed

Lie to the one person who matters…

Lie to Yourself  2 actions Feat 20

General Skill
Prerequisites legendary in deception


If you lie hard enough, you start to believe it. Attempt a Deception check against your own Perception DC. regardless of the result, you are immune to this power for one hour after an attempt.

Critical Success You regain 20 temporary hit points, ignore all conditions that only affect you till the end of your next turn, and gain a +2 circumstance bonus to your next action.
Success You gain 10 temporary hit points and ignore all conditions that only affect you till the end of your next turn.
Critical Failure You feel the full weight of your lies and become stunned 2.

Thoughts?

Daily Punch 8-16-24 You’re Ok! deception skill feat for Pathfinder 2nd Ed

You can feel better even when you don’t!

You’re ok! 1 action Feat 15

General Skill
Prerequisites legendary in deception
Requirement you and an ally are within 10 feet and aware of each other


You start to encourage an ally that they are going to be ok even when they are not. Attempt a Deception check against DC 30. regardless of the result, the target is immune to this power for one hour after an attempt.

Critical Success You encourage your ally and they gain 30 temporary hit points.
Success Your ally feels a bit better and they gain 20 temporary hit points.
Critical Failure Your target feels bad and they lose 10 hit points. This damage can not be prevented.
Special You can increase the DC by 10 to increase the amount of hit points gains by 5 or 10 on a critical success.

Thoughts?

Daily Punch 8-14-24 Utter Confusion deception skill feat for Pathfinder 2nd Ed

You ever confuse some one so bad they stop working?

Utter Confusion 2 action Feat 15

General Skill
Prerequisites legendary in deception
Requirement you and a target share a language or a method of direct communication of complex ideas


You start spewing such crazy ideas and twists of words the target can not follow any of what is happening around them. Attempt a Deception check against your target’s Perception DC. regardless of the result, the target is immune to this power for one hour after an attempt.

Critical Success You break the targets mind for a turn. The target becomes stunned 2.
Success Your double talk confuses a foe but not enough to break them. The target becomes slowed 1.
Critical Failure Your attempt backfires and you immediately make the target mad. The target becomes hostile toward you and you gain are off-guard against all attacks the target attempts against you until the end of your next turn.

Thoughts?

Daily Punch 8-12-24 Look At Me! deception skill feat for Pathfinder 2nd Ed

More lying!

Look At Me! 1 action Feat 7

General Skill
Prerequisites master in deception
Requirement a target can see you and an ally and you are aware of the target


You make an enemy look at you and look away from a friend.. Attempt a Deception check against your target’s Perception DC and choose an ally the enemy can see.

Critical Success You force the foe to completely target you and not your ally. The ally you choose gains the hidden condition with respect to the enemy until the end of your next turn or until it makes an hostile act against the target.
Success Your foe targets you and not your friend. gain a +2 circumstance bonus to AC against the next attack that target makes against the chosen ally before the end of your next turn.
Critical Failure Your attempt backfires. The enemy focuses on your ally and your ally is off-guard against all attacks the target attempts against them until the end of your next turn.

Thoughts?

Daily Punch 8-9-24 Bait deception skill feat for Pathfinder 2nd Ed

On to lying!

Bait 1 action Feat 7

General Skill
Prerequisites master in deception
Requirement a target can see you and you are aware of the target


You’re lying with your movements making a foe target where you are not. Attempt a Deception check against your target’s Perception DC.

Critical Success You completely deceive your foe. You gain a +2 circumstance bonus to AC against all the attacks that target makes against you before the end of your next turn.
Success Your foe can’t target you properly, but only slightly. You gain a +2 circumstance bonus to AC against the next attack that target makes against you before the end of your next turn.
Critical Failure Your feint backfires. You are off-guard against all attacks the target attempts against you until the end of your next turn.

Thoughts?