Daily Punch 6-16-21 Elfshot spell for Pathfinder 2nd ed

Elfshot Spell 5

Disease Evil Enchantment
Traditions occult
Bloodline nymph
Cast

Two Actions

somatic, verbal, material
Range 200 feet; Targets 1 creature


Make a spell attack. If you hit, the target is afflicted elfshot, which eats away at the targets body. The arrow leaves no hole on the body, but if the body is cut open an arrow hole can clearly be seen in the organs and heart. Unless the caster is seen casting this spell, the target is unaware that they have been afflicted with this spell. The target does not make a Fortitude save when hit. Instead, each night at moonrise, the target must make a Fortitude save.

Elfshot (disease); Level 11. Saving Throw DC 24 Fortitude; Onset 1 day; The target can’t recover from the drained or dying condition from elfshot until the disease is cured. Unlike with regular dying, you are not unconscious when you have the dying condition from this disease until you reach dying 4 where you die.  The only way to completely cure the disease completely is with a treat disease action using the plants feverfew, red nettles and waybread as components in the treatment as even a critical save will not completely remove the disease. .

Stage 1 unaffected but infected Stage 2 drained 1 (1 day); Stage 3 drained 2 (1 day), Stage 4 drained 3 (1 day); Stage 5 drained 3 and dying 1 (1 day), Stage 6  drained 3 and dying 2 (1 day) ; Stage 7  drained 3 and dying 3 (1 day) , Stage 8  drained 3 and dying 4 .

Thoughts?

Daily Punch 6-14-21 Emerald Tablet alchemist feat for Pathfinder 2nd Ed

Been reading about religion again, so time for some crazy stuff!


Emerald Tablet Feat 20

Alchemist


You have found the lost tablet of the Thrice Blessed Alchemist learning the true secret-there is no difference between God, Magic, Man, and Molecules. You gain the ability to copy spells up to fifth level of any tradition into your formula book. You can cast these spells using a use of your infused reagents. You have to copy down those spells are normal, and the spells take the normal actions to cast. Your total level counts as the level for casting any spells.

Thoughts?

Ring Side Report-RPG Review of Pathfinder Society Scenario #2-02: Mountain of Sea and Sky

Product– Pathfinder Society Scenario #2-02: Mountain of Sea and Sky

System- Pathfinder

Producer– Paizo

Price– $5.99 here https://paizo.com/products/btq024wz?Pathfinder-Society-Scenario-202-Mountain-of-Sea-and-Sky 

TL; DR-A better first scenario! 98%

Basics–  Pathfinder!  The Society calls!  A new lodge is being built and new agents are needed to help with getting the area settled. You won’t be wielding a hammer.  The land needs to be purified and the locals may help or hurt if you make enough friends.  An intro adventure for levels 3 to 6.

Mechanics or Crunch-I love the crunch here.  There are a ton of fights, but none drag on.  Also, there are multiple things like social encounters, exploration, and some solid fights as well.  Heck there is even a hard boss fight, but like all good RPGs, if you play smart and make friends, life is easier.  This feels like a great introduction to the system and world, even better than 2-01.  5/5

Theme or Fluff– Story, combat, exploration, and social-all parts of a solid whole that make a fun adventure.  When I run this I have a blast and so do my players.  Nothing drags; there is always time left but you leave feeling full.  More adventures like this are needed to pull new pathfinders into the fold.  5/5

Execution– PDF? Yes.  Hyperlinked?  Yes.  Good layout, handout, and all the other basics make this a solid adventure.  The only thing I don’t like are the maps that are marked up so I have to buy the other map somewhere else.  That always feels cash grabby, but that is the only bad thing here.  4.75/5

Summary-I love this adventure.  You get new locations, new characters, and solid fights that make a fun adventure.  It’s balanced well with a fun boss fight and great execution that makes running this a blast.  Would like clean maps, but that is my only problem.  If you want some intro to Pathfinder, you won’t go wrong with this one.  98%

Daily Punch 6-1-21 Splash Critical feat for Pathfinder 2nd ed.

I want to splash lots of damage around in Pathfinder.

Splash Critical Feat 4

General
When you hit your target, every around feels it! When you critically hit a target and the weapon does splash damage and effects, treat the splash damage and effects as if it was a critical hit for modifying damages and effects, typically doubling the damage. Other feats, abilities, and items that modify critical hits and effects are applied to splash damage and effects as well

thoughts?

Daily Punch 5-26-21 Shikigami familiar for Pathfinder 2nd Ed.

Have my future ability, here we go!

Shikigami

Construct
Required Number of Abilities 4
Granted Abilities flier, skilled (stealth), Precognition

This small paper doll flies around like it is controlled by the wind. This small spirit helps those it chooses to, but can lead others to their doom..

Constructed

Source Pathfinder Society Guide pg. 123
Your shikigamis immune to bleed, death effects, disease, doomed, drained, fatigued, healing, necromancy, nonlethal attacks, paralyzed, poison, sickened, and unconscious. It can recover Hit Points only via the Repair action and other methods that fix items, not from any form of Hit Point healing. It’s destroyed at 0 HP.

Flammable

Source Pathfinder Society Guide pg. 123
Your shikigamis paper body make it particularly vulnerable to fire. It gains weakness to fire equal to your level. You can spend an additional familiar ability, either permanently or on a per-day basis, to reinforce the poppet’s construction, removing this weakness.

Daily Punch 5-25-21 Precognition familiar ability for Pathfinder 2nd ed.

Building my paper doll familiars and here is a power they need! This is a master ability you can gain for a familiar.

Precognition: Your familiar helps by giving you hints of the future. Choose a saving throw. Whenever you attempt that save, if your familiar is nearby, it gives you a small mental image of the future. This grants you a +1 circumstance bonus, or +2 if you’re a master in the save.

Thoughts?

Daily Punch 5-10-21 Gun Barrel Cauterize Gunslinger Feat for Pathfinder 2nd Ed.

Sometimes you need some good old fashioned bad movie tropes in your pathfinder!

Gun Barrel Cauterize ReactionFeat 2

Gunslinger Fire Healing

Trigger You or an ally within reach takes damage.


With a flourish, you fire you gun and snap the still burning barrel to an injury. The target heals 1d6+ your level. This healing can prevent an ally from falling unconscious and gaining the wounded condition from being reduced to zero hit points. The target is then temporarily immune to your gun barrel cauterize for 1 day.

Thoughts?

Daily Punch 4-30-21 Cold Tolerance ancestry feat for Pathfinder 2nd Ed.

The only feats I’ve seen for ancestries have to do one race. Why not regional ancestries? People from a cold place should be able to survive the cold regardless if they are human, dwarf, or orc. Let’s start.


Cold Tolerance Feat 5

regional ancestry


Prerequisites raised in cold location

You grew up in a land of ice and snow, and it hardened you against the cold. You gain resistance 5 to cold damage.

Thoughts?