Transmutation Magical Price 3000 gp Usage etched onto a melee weapon
When etched, this rune creates an extradimensional space that links to the weapon that wields it. The space can hold up to 1 Bulk but can contain any alchemical item. Stowing or retrieving an item in the space requires an Interact action, except when using the rune’s activation.
Activate reaction, command; Trigger You hit a foe with the rune etched weapon. Effect You choose to have the alchemical item to spray onto you or your foe. If you choose you, you are subject to the alchemical items effect and it does not affect any other targets. If you choose to affect the enemy, the alchemical item affects the target as if it was hit by the object including any critical effects if weapon attack was a critical as well. Any splash effects do not effect you and instead become a cone of equal length to the space radius instead with all effects and saves as before.
EvocationMagical Usage etched onto a weapon that throws projectiles
When you etch this rune onto a weapon that shoots a projectile, the projectile is surrounded in energy that explodes on contact. This does additional 1d8 damage of the same type as the weapon.
Explosive Item 7
Price 360 gp Craft Requirements You are an expert in Crafting.
Explosive Item 14
Price 4300 gp The projectile does an additional 2d8 damage of the same type as the weapon. Craft Requirements You are a master in Crafting.
Explosive Item 20
Price 70,000 gp The projectile does an additional 3d8 damage of the same type as the weapon. Craft Requirements You are legendary in Crafting.
Conjuration Magical Price 55 gp Usage etched onto a weapon
A stored weapon can change into a commonly worn item ranging from a ring, bangle, neckless, or any other item. As a reaction you can restore the item to its normal shape. As an action, you can restore the item back to the worn item.
Been playing God of War again, so here is an idea that comes right from there!
Grab and Ride 2 actions Feat 6
BarbarianFighter
You’ve gotten used to directing your opponents in battle! Make a basic melee strike against an opponent who is at least one size category larger then you. If the attack is successful, you do damage equal to your Strength modifier and climb on the back or top of your opponent and can direct them around. This counts has having the creature grabbed. While riding them, as an action you can make them take the stride action. Any creature they move through may make a reflex save or take damage equal to the Strength modifier of the creature your are riding. The creature can escape the grab as normal, and you can change this to restrained following the normal rules for doing so. You can also strike the creature as normal as well.
I want to get in close, stay close, and hurt people!
Close Quarter Fighter Feat 4
Barbarian Fighter Ranger You are very good at fighting people when they are holding you close. When you are grabbed, you do not count as flat-footed and you automatically succeed at the manipulate check while grabbed. This feat does not affect the restrained condition.
Have a player asked to skin a demon in the last game. Here we go!
Demonhide Item 8+
UncommonPrecious
The hide of a demon can be used to Craft any item normally made of ordinary leather or hide. Demon hide provides resistances to acid, cold, fire, and poison, but you also gain vulnerability to cold iron and good.
Demonhide Items
Dragonhide Items
Hardness
HP
BT
Thin Items
Standard-grade
4
16
8
High-grade
8
32
16
Items
Standard-grade
7
28
14
High-grade
11
44
22
Demonhide Object (Standard-Grade)Item 8
Price 350 gp (per Bulk)
Your gain resistance 5 to acid, cold, fire, and poison, but you also gain vulnerability 5 to cold iron and good.
Demonhide Object (High-Grade)Item 16
Price 6,000 gp (per Bulk)
Your gain resistance 10 to acid, cold, fire, and poison, but you also gain vulnerability 10 to cold iron and good.
Basics– IT HAS POCKETS! Treasure Vault is the TTRPG equivalent of a Toys r Us Christmas catalog. Lots of new toys for everyone to play with, from alchemists with new materials, to spell additions that give some extra umph to the fireball, or the fighter with the ability to add pockets to armor.
Mechanics or Crunch– Overall, this book has a solid crunch to the system. There are lots of new toys that everyone can use and enjoy. It’s an item book and the items fit with the rest of the toys in the rest of the system. My one major issue is that some things are left out because they are covered in other books. Tell me where those are from so I can check the rules out in those books. It’s not a major thing but it’s enough so I was a bit confused on some new additions in this book and lead me to check out others books for the rules. Also, the newer rules on crafting are good, but they reference things without giving enough background so I was a bit confused there on first read. More links to the other materials and books would help. Good stuff but enough confusion that I was a bit lost as I read through some of the sections. 4.25/5
Theme or Fluff– I was surprised by the amount of theme present in here! There is a framing device where a dragon and a kobold discuss the new items and materials. It’s enjoyable! In addition, all the new toys the book presents are honestly fun and more fitting to the world. 5/5
Execution– This is a slam dunk. Solid layout, easy to read font, hyperlinks, and solid art all make this an easy and enjoyable book for anyone to use. Well done book craftsmanship. 5/5
Summary-This book is another solid addition to Pathfinder 2nd Ed. The book is crafted well from a technical standing. The new toys for players all feel fresh enough that players will enjoy them and they feel like they fit in the world. Even the new things all fit well within the mechanics of the world. My main issue is I would like more rules to help me understand how some things are used or how some things are done. If you or your players want more items to spend that sweet, sweet GP on, or or more things to make, this is the book you need for Pathfinder! 95%
This rune allows the user to channel the power of the elemental planes into the weapon, even if to a limited degree. Activate 1 action; Frequency once per day; Duration 1 hour; Effect Choose an elemental damage type. For the duration, the weapon does 2 extra damage of the chosen elemental type.
Elemental Attachment Item 4
Price 70 gp Usage etched onto a weapon
Elemental Attachment (Greater) Item 8
Price 500 gp
The weapon does 4 damage of the chosen elemental type.
Elemental Attachment (Major )Item 12
Price 2,000 gp The weapon does 6 damage of the chosen elemental damage type
Special when etched onto an armor, chose an elemental plane.
Your armor is infused with the energies of an elemental plane. You gain resistance 3 to the elemental damage associated with that plane and when you are attacked with a melee attack or an unarmed attack the attacker is deal 3 damage of the elemental damage associated with that plane.
Planar Alignment Item 6
Price 200 gp
Planar Alignment (Greater)Item 12
Price 1,750 gp You gain resistance 6 to the specified damage type and deal 6 damage of the specified damage type.
Planar Alignment (Major)Item 16
Price 19,250 gp You gain resistance 9 to the specified damage type and deal 9 damage of the specified damage type.