Daily Punch 12-30-22 Earth Stance Monk feat for Pathfinder 2nd Ed

It’s always only me, but I’m mad that monk weapons don’t track with level. Don’t get me wrong, you get bonuses, but I want damage that scales more. So stance time!


Earth Stance one action Feat 1

Monk Stance
Archetype Martial Artist*
Requirements You are unarmored.
* This archetype offers Earth Stance at a different level than displayed here as a level 4 monk feat.


You you root yourself into the ground to smash with the power of a rock fall and enter the earth stance. You can make earth smash attacks that deal 1d10 bludgeoning damage. This attack are in the brawling group and have the backswing, nonlethal, and unarmed traits.

All unarmed attacks you make while in this stance add half your level, minimum 1, to your damage.

Thoughts?

Daily Punch 12-23-22 Linked Bag equipment for Pathfinder 2nd Ed

Christmas is coming. Santa has to have WAY more than just a bag of holding IV!

Linked Bag Item 16

Conjuration Extradimensional Magical
Price 8000 gp Usage held in 2 hands; Bulk 3


The bag is made of any material you so desire, but one factor is always true- each bag is inscribed with a series of runes upon creation. When these runes are inscribed upon a doorframe, the opening of the bag and the doorframe are linked in such a way you can stretch the bag to allow up to a large creature to walk through the bag and through the door frame. Furthermore, items can be handed from the door to the bags opening and from the opening to the door. The bag and door are linked until the runes are removed. As a safety feature, when the runes are removed, anything in between the bag and door is ejected randomly toward one side.

Thoughts?

Daily Punch 12-12-22 Clockwork Familiar inventor feat for Pathfinder 2e

Why not have someone run around and hand stuff off?

Clockwork Familiar Feat 6

Inventor
Prerequisites construct innovation


You’ve learned to build big, now you tinker with the small. You build a clockwork creature that is the size of a house cat. It has AC 10, +0 to all saves, moves at 30 feet per round, can crawl up walls, and 1 hp. Each turn you can give the creature one free action to move and grab things up to 1 bulk. It can also hand things off to other character and even administer potions to other characters. If killed, it can be repaired as normal. It can not function outside of your sight as it is unintelligent and only responds to commands.

Thoughts?

Daily Punch 11-29-22 Reactive Battery alchemical item for Pathfinder 2nd Ed

My brother plays an inventor and hes machine goes down a bunch. Let’s help him stay in the fight.

Reactive Battery Item 4

Uncommon Alchemical
Price 75 gp
Usage attached; Bulk 1


Designed to revive the fallen, this device provides jolt of electric charge to a construct giving it just enough energy to jump back into the fight.

Activate  reaction; Trigger the construct is reduced to zero hit points;  Frequency once per day Effect After the current creatures turn or reaction, the construct is revived with 1/8 its hit points.

Reactive Battery Item 8

Uncommon Alchemical
Price 415 gp
Usage attached; Bulk 1

As per the level 4, but the construct is revived to 1/4 its hit points.

Reactive Battery Item 12

Uncommon Alchemical
Price 8000 gp
Usage attached; Bulk 1

As per the level 4, but the construct is revived to 1/2 its hit points.

Daily Punch 11-23-22 Shock optional rule for Pathfinder 2e

How about time for the option in Pathfinder!

Shock

This options simulates taking massive damage to the point a creature is knocked unconscious. When a creature takes at least 50% of its maximum hit points in damage between the start of its turn to the start of its next turn, divine the amount of damage takes by its max hit point. Multiply that by 20 and round to the nearest whole number, rounded down. At the start of the its turn, the creature must make a flat d20 roll with the DC equal to the calculated value. On a failure, the creature fall unconscious As an action, another creature can rouse the target back to conscious. Any additional damage also wakes the target up. Creatures immune to unconscious condition can not be subjected to shock.

Thoughts?

Daily Punch 11-9-22 Preventative Medicine fear for Pathfinder 2nd Ed.

How about we fix ourselves up before we die?

Preventative Medicine Feat 5

General Healing Manipulate Skill
Prerequisites expert in Medicine
Requirements You are holding healer’s tools, or you are wearing them and have a hand free


You prepare for the damage to prevent the worst. When you attempt a medicine check, any additional hit points over the target’s maximum are gained as temporary hit points for up to 24 hours. The target is then temporarily immune to your Preventative Medicine for 1 day.

Thoughts?

Daily Punch 11-2-22 Reflection general feat for Pathfinder 2nd Ed

Time to look back on your day.

Reflection Feat 7

General


Spending a bit of time looking back can make you better. Before a rest, you can spend 30 minutes to review the day. Choose a die roll you failed at the day before. After your rest, when you attempt that same roll, you can choose to gain a +1 circumstance bonus to that roll. You can do this a number of times equal to your intelligence modifier, minimum 1.

Thoughts?