Where did you go? For the Swashbuckler!
Underfoot
Can’t hit what you can’t see. Rolls to hide are -2 DR. When you strike a foe who is unaware of you, do an additional d2 damage.
Thoughts?
Where did you go? For the Swashbuckler!
Can’t hit what you can’t see. Rolls to hide are -2 DR. When you strike a foe who is unaware of you, do an additional d2 damage.
Thoughts?
Howl at the moon! Haunted soul for Pirate Borg!
You have been infected by the fleshchange. You are not dealt normal damage daining an addition d2 armo in addition to any other armor. You also do. Ot die at zero hp unless you are struck by silver.
Gain +1 to strength.
During the full moon, you will lose all control and attack anyone except a leader werewolf. Any not killed by you are now cursed as well.
REPENT! A spell for the Zealot!
You force a target to repent for their actions. Test Spirit DR12. On a success, a target of your choice falls to their knees, repents to your god, and loses all actions that round. After the first success, as a free action on your turn, you can attempt a Spirit test with difficulty increasing by +1 each time. If you succeed, the target continues to lose actions. You may continue this indefinitely as long as you succeed on the Spirit test.
Thoughts?
Let’s use some knives! For the Swashbuckler!
If you throw enough, you will hit! Each attack after the first with a knife adds -1 DR cumulatively, and each second increases the critical range by 1. This continues between rounds, only ending when the combat ends.
Thoughts?
LISTEN TO YE GODS! A spell for the Zealot!
You speak with the force of God! Reduce the DC of all social checks by -2 for 1 hour.
Thoughts?
You can’t see me… A spell for the Sorcerer!
You move the light around you. Test SPIRIT DR12 and you become invisible for :.
I.2 rounds II. 2d3 round III.3d4 rounds
Thoughts?
Let the sea drink of you! A spell for the Sorcerer!
You pull life from a target. You may spend your action and test SPIRIT DR12 to deal damage to 1 target and heal yourself for the same amount.
Fumble: Reduces your health and heals the target.
It ignores armor and deals: I.1d4 II.2d4 III.3d4
Thoughts?
Let’s be real pirates! For the swashbuckler!
When you wield a sword in one hand and a pistol in the other, all attacks are made at -1 to DR.
Thoughts?
Let’s just hurt people! For the Brute.
When you deal damage, increast the damage by d2.
If taken again: increase the additional damage die by the next dice step..
Thoughts?
Time for the Buccaneer!
You’re ready for the sea. All checks made while sailing are -2 DR.
If taken again: -4DR.
Thoughts?