no improved init? let’s fix that.
Gotta Go Fast!
You just go fast!
• Cost: 10 Karma
• Game Effect: Increase your initiative score by 5.
Thoughts?
no improved init? let’s fix that.
Gotta Go Fast!
You just go fast!
• Cost: 10 Karma
• Game Effect: Increase your initiative score by 5.
Thoughts?
let’s hop into the fray!
Ready to Rumble
You hop right into the fight!
• Cost: 10 karma
• Game Effect: For the first round of combat, you only need to beat another character’s compared characteristic by 2 instead of 4 to gain points of edge for any test and can gain up to 4 points of edge this way instead of of a maximum of 2.
Thoughts?
I need to play more Shadowrun!
Luck Charm (1-3)
It’s always luck to have you around.
• Cost: 15 Karma per level
• Game Effect: For each level of this quality, when an edge is spend within 10 yards of you an additional die is rolled on the edge ability or a die is rerolled a second time for each level you have in this quality. This affects friends and foes alike as you have no control over who gets the benefit of this.
Thoughts?
Got to play some shadowrun this weekend, and idea came to mind.
To the Limit (1 to 3)
You know how to push your toys to their very limits.
• Cost: 12 Karma per level
• Game Effect: You can increase your dice pool for matrix actions by +1 dice for each rank of this quality, but you take one additional box of damage when you take matrix damage. You can turn this quality on and off with a minor action.
Thoughts?
You’re just built different!
Built Tough (1-3)
Takes a licking and keeps on ticking!
• Cost: 15 Karma per level
• Game Effect: For each level of this quality, gain one additional die on damage soak rolls.
Thoughts?
More ideas from my last game session.
Cyber Experience (1-3)
Time in the trenches leads to more friends going home alive.
• Cost: 12 Karma per level
• Game Effect: When you use magic to heal a character, for each level of this quality artificially increase the characters essence by one up to the normal maximum of 6.
Thoughts?
Time to heal the runner the runners
Tech Healer
You’ve learned a few things from always having to heal up that cybered up street sam.
• Cost: 12 Karma
• Game Effect: When you use magic to heal a character with at least 2 essence lost to cybernetics, gain a point of edge.
Thoughts?
How about we put some edge in that magic?
Twist Spell
You move spells in ways to keep your friends alive
• Cost: 5 Karma
• Game Effect: You gain an additional edge action-twist spell
Twist Spell: You move a spl around your friends in an area. Choose a target in an area of your spell. That target is unaffected by your spell. Cost: 2 Edge
Thoughts?
More ideas for shadowrun!
Just Lucky!
You are just plain lucky!
• Cost: 25 Karma
• Game Effect: You can gain three luck, instead of the normal maximum of two, per turn.
Thoughts?
Played some Shadowrun and had a player want to be a glutton for punishment. Let’s help!
Defense Master
Prepare and you can prevent anything!
• Cost: 10 Karma
• Game Effect: When you are attacked, you gain edge when your defense value is only three higher than the attack value instead of the normal four.
Thoughts?