Daily Punch 12-10-20 Build Up positive quality for Shadowrun 6e

Let’s keep this idea alive with Shadowrun 6e!

Build Up
You reel back and get ready to decimate your enemies with your strikes.
• Cost: 8 Karma
• Game Effect: You may spend any number of minor actions before a major action to do a melee attack. For each action spent this way, increase the damage and attack rating by one for each minor action spent.

Thoughts?

Daily Punch 11-16-20 Experience positive quality for Shadowrun 6e

Some fun that came up from my last game.

Experience
Good judgment is the result of experience, and experience is the result of bad judgement.
Cost: 12 Karma
Game Effect: Choose a skill. When you fail using that skill or earn no net hits, gain a point of edge.

Thoughts?

Daily Punch 9-21-20 Military Precision positive quality for Shadowrun 6e

How about some love for Shadowrun? Time to dig deeper into Firing Squad

Military Precision
You and your friends may have spent time either in the backwoods running drills or you spent time running drills in a military In either case, when you set up a team to move properly, the move properly!
Cost: 10 Karma
Game Effect: You gain an Edge on Small Unit Tactics tests to do a combat maneuver as a team.

Thoughts?

Daily Punch 6-29-20 (Condition) Resistance positive quality for Shadowrun 6e

There are powers to resist damage. How about to resist conditions?

(Condition) Resistance
You been through a lot of pain in your life, and you’ve learned how to shrug off things that don’t just hurt, but cripple.
Cost: 12 Karma
Game Effect: When choosing this quality, select a status (p. 51). When under the effect of that status, gain a point of Edge before making a test for any test affected by that status and on tests to end that status.

Thoughts?

Daily Punch 1-30-20 That Damn Good positive quality for Shadowrun 6e

Saw a few of these kind of qualities, so I would like to propose a generic one to cover all the bases.

 

 

That Damn Good(Skill
Others are lucky, you’re just good
• Cost: 12 Karma
• Game Effect: Choose a skill with which you have at least one rank in and is not directly combat related.  When you perform a test with that skill, you gain a point of Edge that must be spent on that test, or it goes away.

 

Thoughts?

Daily Punch 3-20-18 Last Ditch Effort positive Quality for Shadowrun 5e

Watching Complex Action and they did a show about interrupt action.  Let’s put one more idea out there based on that!

 

Last Ditch Effort

Cost: 10 Karma

You always come through in a clutch.  When you take an interrupt action and it reduces your initiative below 0 before you normal action in an initiative pass, you may still take your normal action at your pre-interrupt action initiative.  You may not take any interrupt actions after your initiative has been reduced to zero.  If you’ve already acted in an initiative pass and your initiative is reduced to zero by an interrupt action, you do not get an action in the next pass.

 

 

Thoughts?