Daily Punch 8-10-20 Good Agent positive quality for Shadowrun 6e

Catching up on my Shadowrun, how about we help our runners earn a bit more.

Good Agent

You paid up front, but now its paying off!
• Cost: 8 Karma
• Game Effect:  Increase the amount you are paid for an artistic performance you make by 10%.

Thoughts?

Daily Punch 8-4-20 Fan the Hammer positive quality for Shadowrun 6e

Played a bit of Shadowrun at GenCon. Here is something I think my players will like.

Fan the Hammer(1-3)
You’ve gotten used to putting a lot of lead down range.
• Cost: 8 Karma per level
• Game Effect: When you use a firing mode that shoots more than two rounds, you lower the Attack Value penalty by one for for each level of this quality.

Thoughts?

Daily Punch 6-29-20 (Condition) Resistance positive quality for Shadowrun 6e

There are powers to resist damage. How about to resist conditions?

(Condition) Resistance
You been through a lot of pain in your life, and you’ve learned how to shrug off things that don’t just hurt, but cripple.
Cost: 12 Karma
Game Effect: When choosing this quality, select a status (p. 51). When under the effect of that status, gain a point of Edge before making a test for any test affected by that status and on tests to end that status.

Thoughts?

Daily Punch 1-30-20 That Damn Good positive quality for Shadowrun 6e

Saw a few of these kind of qualities, so I would like to propose a generic one to cover all the bases.

 

 

That Damn Good(Skill
Others are lucky, you’re just good
• Cost: 12 Karma
• Game Effect: Choose a skill with which you have at least one rank in and is not directly combat related.  When you perform a test with that skill, you gain a point of Edge that must be spent on that test, or it goes away.

 

Thoughts?

Daily Punch 3-20-18 Last Ditch Effort positive Quality for Shadowrun 5e

Watching Complex Action and they did a show about interrupt action.  Let’s put one more idea out there based on that!

 

Last Ditch Effort

Cost: 10 Karma

You always come through in a clutch.  When you take an interrupt action and it reduces your initiative below 0 before you normal action in an initiative pass, you may still take your normal action at your pre-interrupt action initiative.  You may not take any interrupt actions after your initiative has been reduced to zero.  If you’ve already acted in an initiative pass and your initiative is reduced to zero by an interrupt action, you do not get an action in the next pass.

 

 

Thoughts?

Daily Punch 9-11-17 In the 6th World Positive Quality for Shadowrun 5e

Played some Shadowrun over the weekend, and the players encountered some spirits.  How about being ready to handle the 6th world in all it’s glory!

 

In the 6th World

Cost: 10 karma

You don’t need to be welcomed to the 6th world, you’ve lived here all you life!  You’re ready for what is about to be thrown at you.  When you resist a power from a creature or person, and the power  isn’t a magic spell, attack in the physical roll, or hacking attempt, you gain a +2 bonus on the resistance roll.

 

 

Thoughts?

Daily Punch 4-3-17 Peter and Paul Positive Quality for Shadowrun 5e

Who else rolls paychecks to stay off the Streets?  Let’s do that for Shadowrun.
Peter and Paul

Cost: 10 karma

Sometimes you have to rob Peter to pay Paul.  When you’re on the streets, this might be literal, but sometimes it’s from your future self.   When you switch from hot/cold Sim to AR  or the otherway, or you switch from Astral to physical or from physical to Astral, you may do so as a simple action.  If you do so decrease you initiative by 10.