Push to the limit!
Over Caster
Never do things in halves.
• Cost: 12 Karma
• Game Effect: When you roll a drain resistance test for a spell that you amped up at least one, you gain 1 edge..
Thoughts?
Push to the limit!
Over Caster
Never do things in halves.
• Cost: 12 Karma
• Game Effect: When you roll a drain resistance test for a spell that you amped up at least one, you gain 1 edge..
Thoughts?
Just that quick
Fast!
You just don’t waste time.
• Cost: 20 Karma
• Game Effect: Gain one minor action each round.
Thoughts?
Good values!
Value Conscious
You’ve learned to get the most from what you spend.
• Cost: 12 Karma
• Game Effect: Once per round, when you spend 1 edge to reroll one die, you can reroll two dice instead.
Thoughts?
Punch back time!
Payback
Oh, I got something for you too!
• Cost: 6 Karma
• Game Effect: When you are dealt melee damage, you can spend two edge to immediately make a melee attack against the attacker. You may do this as many times as you have edge to spend with the caveat of only one swing back per melee attack you are hit with.
Thoughts?
Let’s Learn!
Careful Study
If you pay attention you might just learn something!.
• Cost: 12 Karma
• Game Effect: As a major action, you can attempt a intuition+ perception(4) test. For each net hit, the character gains a point of edge that will only last through this combat, but can be given as a minor action to other characters. You or another character can only use one of these points of edge per turn per character.
Thoughts?
Cant keep a good man down!
Diehard
You just won’t die!
• Cost: 4 Karma
• Game Effect: When you lose your last physical or stun box, you can spend three edge and immediately gain 1 box of that type. Overflow damage still occurs, but you gain the one box after the damage is dealt but before you are reduced unconscious. .
Thoughts?
People flock to your healing hands.
First Impression
You either sent to school to learn how to heal, you’ve mastered magic to keep your friends alive, or you just learned on the job enough to keep your chummers guts on the inside. You truly have the hands of a healer
• Cost: 8 Karma
• Game Effect: You gain 2 Edge for any test where you are attempting to restore physical or stun hit boxes via any means.
Thoughts?
Can’t beat a classic!
Shield Master
While others dated, you mastered the shield!.
• Cost: 8 Karma
• Game Effect: When you wield a shield, you increase the DR of it by 3 and when you roll a damage soak roll, you gain +1 dice.
Thoughts?
Block the pain!
Reactive Energy
You’ve gotten used to be hit hard, and after so much pain, you just get back into the game.
• Cost: 12 Karma
• Game Effect: When you are dealt enough damage to have a -2 penalty to all actions due to physical damage, you regain boxes of physical damage equal to your Body score. You can only due this once per 24 hours.
Thoughts?
Just drop a spell!
Sudden Spell
Where did that come from?.
• Cost: 12 Karma
• Game Effect: You can spend three edge to cast one spell as a minor action. You may only do this once per round.
Thoughts?