Gotta go fast!
Let’s get a quick shot out there.
Fast
RUN!
• Cost: 10 Karma
• Game Effect: Each round you can take a second move action, but you must still spend the minor action to do so.
Thoughts?
Gotta go fast!
Let’s get a quick shot out there.
Fast
RUN!
• Cost: 10 Karma
• Game Effect: Each round you can take a second move action, but you must still spend the minor action to do so.
Thoughts?
Let’s get a quick shot out there.
Manic Matrix Malevolence!
Just a quick smack in the machine!
• Cost: 12 Karma
• Game Effect: As a minor action, you can spend a 2 edge and make a cybercombat attack. The base damage value of the attack is halved, rounded down.
Thoughts?
Just saw that several million toothbrushes could be used in a DDOS…. huh… this is the weirdest future. Let’s bring that to Shadowrun! https://www.zdnet.com/home-and-office/smart-home/3-million-smart-toothbrushes-were-not-used-in-a-ddos-attack-but-they-could-have-been/
DDOS Network (1 to 3)
Why not call in a few friends?
• Cost: 12 Karma per level
• Game Effect: You have spent a bit of time setting some seeds you can call in for help. When you do an illegal matrix action, you can gain a +1 dice on the check for each level of this quality. You however increase your GOD score by the level of this quality for each illegal matrix action you take.
Thoughts?
Let’s get a quick shot out there.
Snap Snot
Why not take a quick shot?
• Cost: 12 Karma
• Game Effect: As a minor action, you can spend a 2 edge and make a ranged attack. The base damage value of the attack is halved, rounded down.
Thoughts?
Time to keep this idea going!
Arcane Response
Your spells protect you.
• Cost: 12 Karma
• Game Effect: When you are dealt damage by an enemy and have cast an opposed spell roll last turn, you can spend a point of edge to add your last spells net hits to your soak roll.
Thoughts?
Time to keep this idea going!
Concussion Grenade
Hurt before the hurt.
• Cost: 8 Karma
• Game Effect: When you throw or shoot a grenade, you can target a creature instead making a thrown weapon attack or ranged weapon attack as normal against a Reaction + Intuition check. If you succeed, you deal damage equal to net hits plus your Strength score if you threw the grenade or attack ratting/2, rounded down and there is no grenade scatter. If you miss, you roll scatter as normal. In either case the grenade explodes after.
Thoughts?
Let’s keep this idea moving into a different system!
Technique over Force
Through practice you’ve learned how to use your technique over muscle.
• Cost: 12 Karma
• Game Effect: You can use your Agility + Close Combat for all grapple checks both as a attacker and defender instead of Strength + Close Combat.
Thoughts?
Never neglect you tools!
Routine Maintenance
If you take care of your tools, they take care of you!
Thoughts?
You just like to help!
Helper
You just like to help and are great at taking directions!
Cost: 7 Karma
Game Effect: You do not take a penalty to performing a skill test untrained if you not the lead on a teamwork test.
Thoughts.
I want more edge in a turn!
Edgy
You really know how to make the best of a situation.
• Cost: 12 Karma
• Game Effect: You can gain up to three edge in a turn.