Ring Side Report- RPG review of Pathfinder One-Shot #3: Head Shot the Rot

Product– Pathfinder One-Shot #3: Head Shot the Rot

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $ 9.99 here https://paizo.com/products/btq02aoq?Pathfinder-OneShot-3-Head-Shot-the-Rot 

TL; DR-This is what I want more of.  100%

Basics– AIM FOR THE HEAD!  Head Shot the Rot is a one-shot drop-in game for four PCs set in Alkenstar.  It’s a glorious “Kill the bad guys, save everyone!” kind of adventure.

Mechanics or Crunch– This is Night of the Living Dead in Pathfinder.  You have some zombies and you have some people.  You get some skill checks, some combat, and some social.  That’s all the pieces of the game I want.  And I’m happy!  It’s solid mechanics with 3rd level PCs and some monsters that can tear them up if they screw up, but enough firepower to make sure that doesn’t happen.  Finely balanced as all things should be.  5/5

Theme or Fluff– You start in a bar with your buds, bad happens, and you kill it.  Save the people, get the money.  That’s the story and there is enough in the adventure and maps to build that into a fun place to play and explore even if you don’t go far.  The PCs and I had a blast with this one.  5/5

Execution– It’s Paizo.  They know how to lay out a book, make nice art, make it easy to read, and get me the information I need in a hurry.  It’s 10 bucks, which is a bit pricey, but it filled four hours.  This beats the movie test of if I went to the movies with the same friends, would we spend more.  So, I don’t feel ripped off here.  It comes with art, maps, and PCs – all the toys I need to literally just drop in Roll20 and play.  5/5

Summary–  Some days you crave Game of Thrones level intrigue, and others you  just want a bunch of zombies, a gun, and a goal.  This is the latter.  I loved everything here.  It’s a fun one shot where all the players get what they want out of this, while I had fun and did not need hours of prep before.  Hey Paizo! Make more of these, and then connect them to each of the adventure paths.  I’d buy them!  100%

Ring Side Report- RPG review of Pathfinder Society Intro: Year of Unfettered Exploration

Product– Pathfinder Society Intro: Year of Unfettered Exploration

System- Pathfinder 2nd Ed

Producer– Paizo

Price– $ 8.99 here https://paizo.com/products/btq02eqo?Pathfinder-Society-Intro-Year-of-Unfettered-Exploration   

TL; DR– Too much money for a too short adventure.  77%

Basics– And we’re walking!  This Pathfinder Society adventure features you as a tour guide to a multidimensional maze where you guide a new venture captain to a lodge, then help round up some little elementals all while trying to be on time for his party.

Mechanics or Crunch– Paizo understands its mechanics.  The game itself works well here, but the adventure is a bit short.  What is in this adventure is about two fights and several skill checks to help multiple different players feel involved with a bit of exploration thrown in.  Solid work overall, but a bit short for my players as no players felt too challenged and a few checks cleared the adventure with no problem. 4.5/5

Theme or Fluff– The adventure works, but it feels off. We have a new guy who wants to see a place.  Cool, but there is a random fight, some random elemental stuff, a kind of random handout, and a random place that doesn’t feel all that connected.  It works, but my players and I felt that it was a bit disjointed.  Furthermore, it didn’t really introduce any major metaplot or content.  It was a decent distraction and having more pure noncombat adventures would be fun, but this wasn’t that nor was it pure combat adventure.  It felt like too much of a mix.  3.5/5

Execution– I was the most disappointed here.  The adventure works with classic Paizo layout and text doing their good job as always, but there is too much text and not enough guidance with some things being tried but not really working.  First, there are random things that happen.  Good!  But use the random event charts that we had in previous chapters rather than just have three options for the GM to pick.  Same goes with where the main NPC wants to go.  Add in a chart where he says where to go, describe the location, and have a random dice roll.  The main bulk of the adventure is in a maze.  Which is fun, but doesn’t have a massive location, but maybe just set pieces.  There are places that I don’t feel were all that connected nor did the riddle handout really help me or my players with it.  The price of the adventure is high, but they are now including all the information I need to run it.  However, the map they give is too big and can’t work on Roll20.  It also has a grid, so I have to fight with Roll20 to line it up.  PDFs can remove the grids, so I appreciate those.  But, here I am paying for a product that isn’t quite getting me what I want.  Honestly, if these were just set piece locations as they wander the maze, I feel that would make this run easier and make the maps small enough to upload to Roll20.  I appreciate what they gave me, but for almost 1/3 the price of their regular adventures, this costs a bit too much.   3.5/5

Summary–  Overall, this works.  It’s a fine enough adventure, but it’s short, a little disjointed, and the add-ons are a bit wonky.  I don’t hate this, but I feel some aspects hold this back.  Some small changes in organization and flow could help this be a top notch adventure.  You can easily run this, and you and your party will have fun.  But, don’t expect this to run for the full five hours.  77%

Ring Side Report- RPG review of Legends of Uganda #1

Product– Legends of Uganda #1

System- DCC RPG

Producer– Sanctum Media

Price– $ 3.00 here https://goodman-games.com/store/product/legends-of-uganda-1-pdf/  

TL; DR-Solid new information from a new place in DCC.  98%

Basics– Let’s go somewhere I never expected DCC RPG to go!  Legends of Uganda does exactly what it says: it’s legends and lore from Uganda, providing monsters, mighty deeds, a new class, and weapons for the table to experience.

Mechanics or Crunch– This is a collection of new items for the table and honestly they feel like they fit.  All the new toys for both players and GMs all fit into the existing power scale of DCC RPG.  It’s fresh and new ideas that mesh well.  5/5

Theme or Fluff– What’s here is new and it’s interesting.  Uganda is quite literally a world away from me. I have experience with Celtic folklore, Asian folklore, North and South American folklore, but I know a lot less about subSaharan African folklore.  This book brings in a number of fun new ideas that you can bring to bear at the table.  It would be very easy to do this disrespectfully, but this book treats the material and people with respect.  5/5

Execution-. This book is very well put together, but it has a few small issues.  The book reads well and has good art, but some things are missing.  There are four weapons, but they are in two different parts of the book.  There are multiple monsters, but they are scattered apart.  This isn’t a problem, but you can tell this was originally made from three different smaller PDFs put together.  The joining of three books without reorganization wouldn’t be a major issue if the book had bookmarks or hyperlinks to jump to sections.  This is a 3 dollar PDF that amazingly has over 30 pages.  Honestly, I’m impressed by how much is crammed in here!  Also, this has a completely new class, but no new spells.  I would expect a few new spells in this book.  Maybe in the sequel.   4.75/5

Summary– This book is new and fun!  I love learning about new stuff from new places.  There is nothing wrong with my 30+ Celtic adventures, but this book aims to show me something new and does it well.  New toys for both the GM and the player are balanced well.  The tone is respectful while keeping the material engaging.  My only issues are some organization and the lack of spells.  Show me some new magic from where you’re from and give me some hyperlinks, and I’d be thrilled.  But then again, I want to stress this is a 30+ page book, so it’s good value for money.  I’m looking forward to the next one in this series.  98%

Ring Side Report- RPG review of Evolved

Product– Evolved

System– DCC RPG

Producer– Bloat Games

Price– $ 30.00 here  https://www.kickstarter.com/projects/ericfrombloatgames/evolved-superhero-ttrpg-powered-by-dcc-rpg 

TL; DR-Alright I’m in despite the cardinal sin.  97%

Basics– Ok, let’s be bad guys!  Evolved is a new super hero book for the DCC RPG that is currently in kickstarter.  If you know DCC RPG, then you already know almost most of this game.  Let’s look at this new expansion!

Mechanics or Crunch– Like MCCRPG?  then you like this.  That’s it.  Evolved is much more like MCC then DCC.  But if you like the basics of the dice chain, how you level, and how you progress, then you are gonna love this.  There are small changes that the writers have added like how your money is a die and you roll to see if you can buy something as opposed to cash much like how money is abstracted in Call of Cthulhu, but it’s mostly the game I know and I love.  What’s here is new and done well, so I’m in.  5/5

Theme or Fluff–  Like super hero comics and movies?  Then you’re in.  Again, this isn’t a genre-subverting change to super heroes, but it’s just the simplicity of the DCC/MCC rpg brought to super heroes.  That makes me happy.  This game difference is you have a low level hero in the now and in the future 2050s there is a dystopian version with your higher level supers.  That’s an interesting twist.  All in all, its MCC supers, and as a convert to DCC I love it..  5/5

Execution–  What’s here is good, but there is an unforgivable sin in any new RPG.  This book is a buck for a kickstarter version.  Ok, there will be problems, but for an intro of what is honestly at least 70% of a 30 buck book, I’ll overlook that.  But, like any new RPG there is NO adventure or premade characters.  Premade characters are excusable, but if you want me to see your two time periods, it would be something I want to see.  However, I don’t have any adventures to show off your world and game.  That’s a major no no for me.  Give me an adventure and this would be a solid intro. 4.5/5Summary- FINE!  Take my money.  Even if you break my rule and make a system without demo characters and an adventure, this is DCC/MCC supers.  I sat in enough Marvel movies at midnight to love superheroes and sat at enough con tables with my fellow grognards to love DCC.  So, I’m in.  Check the PDF for a buck here https://www.drivethrurpg.com/product/466609/Evolved-RPG-Playtest-Doc–Powered-by-DCC-RPG–Now-on-Kickstarter&affiliate_id=658618 and then get the real book like me at the link above.  97%