Ring Side Report- RPG review of Shadow of the Weird Wizard

Product– Weird Wizard Quick Play

System- Shadow of the Demon Lord

Producer– Schwalb Entertainment

Price– FREE here https://www.drivethrurpg.com/product/447890/Weird-Wizard-Quick-Play?cPath=46428?affiliate_id=658618 

TL; DR-Classic fantasy from the Schwalb?! 100%

Basics– We must face the weird wizard!  Shadow of the Weird Wizard is Shadow of the Demon Lord brought to a much more traditional and family friendly world from Robert Schwalb.  Let’s break down the quick start and then the review!

Mechanics- This is classic Shadow of the Demon Lord game play.  It’s d20 based but numbers are MUCH smaller than your classic DnD 3.5.  Bonuses to rolls are attribute – 10.  A 12 means you get a +2 to the roll and a 7 would mean a -3.  If things are good you get boons where you roll a d6 and add, and banes are roll a d6 and subtract.  You get the sum total of boons and banes together and you get a total of up to 3d6 taking the best/worst to any roll.

Combat- Schwalb’s games are not crunch forward.  It’s VERY quick!  Monsters go, then players go.  Each turn you get a move and an action.  Interestingly enough, most dice rolls are either a d20 or a d6. 

Ok, Let’s discuss.

Mechanics or Crunch– I will admit my bias here, but I love Shadow of the Demon Lord’s simplicity.  You won’t have 20 pages of character sheet at level 10 (as high as this system goes), but you also get to play and understand quickly.  But, it is a choice.  If you need 20 different levels to pull in your game, this won’t be the system for you.  Me?  I love my 500 points of character building in Shadowrun and love my 1 die systems, so this is just a well done, slick system that will have you playing in under 10 minutes.  Aside from that, the other controversy here is game length.  Each session you level up.  So if you start out level 0, you get about 11 sessions to play.  That seems way too short, but in a conversation with the man himself, he brought up that most game groups might not even last that long till life takes them apart.  His focus is on much more tight stories that you can complete.  And again, that won me over.  5/5

Theme or Fluff– This is the most controversial part of Schwalb’s work, but this system doesn’t do what we would expect here.  Weird Wizard is MUCH more traditional fantasy than Demon Lord.  Demon Lord I felt was a bit more gothic and MUCH MUCH More grotesque.  Now I love me some off the wall Schwalb based horror, but I can see how that would be too much for some people.  This isn’t that.  This feels much more in line with your classic fantasy.  It’s got some interesting elements with the fey, but it’s wizards doing strange things and having to be put down.  And given what I’ve seen it looks like it will be a fun ride along the way.   5/5

Execution– This is a free product, but it does give a bit of what to expect in the final production.  It’s pretty bland in terms of art, but again it’s there for a system intro.  And I have to say, I like it.  The art of the kickstarter is good, so if that’s an indication of a full product, I’m happy.  The other books have hyperlinks, art, and all the things I now require to be happy.  For a free product, this points in a solid direction.  5/5

Summary– Pretty much whenever Schwalb puts out a kickstarter, I drop about 100 bucks getting all the digital toys.  And this is no different.  I love the simplicity of the system and the craziness of the world that is built.  It’s interesting to discuss a new project where the controversy might be the lack of that gore/craziness.  If you want a game you can play with the kids,  those of a less cast iron stomach, or those who just want to be regular fantasy knights and dragon slaying heroes, then this is your game.  A more traditional world with Schwalb’s simple mechanics, and solid production gets you VERY far with this product and I can’t recommend it enough.  Check out this free product.  100%

Ring Side Report- RPG Review of Shadowrun: Shoot Straight (Runner Resource Book)

Product– Shadowrun: Shoot Straight (Runner Resource Book)

System- Shadowrun 6th Ed

Producer– Catalyst

Price– $19.99 here https://www.drivethrurpg.com/product/445271/Shadowrun-Shoot-Straight-Runner-Resource-Book&affiliate_id=658618 

TL; DR– Advice, but light on crunch. 90%

Basics–  Do you know your head from a hole in the dirt?  Get some help from the old chummers!  This book is an advice book about how Shadowruns go down. It’s written in the style of several older runners discussing how to properly do a job in the Shadowrun universe.

Mechanics or Crunch– If you want ANY crunch in this book like qualities or items, you will not be happy with this one.  This book is NOT a sourcebook but it’s more a strategy guide of how to play.  It’s fun, but know what you are getting into!  -/5

Theme or Fluff– What’s here is good, but if you have a Shadowrun game, this might not be the most useful.  The advice from the old guys is always a good place to start learning a game.  But, if you are an old guy, then you won’t find much in this book.  I enjoyed the material, but it is mostly things I learned listening to the older Shadowrun players.  4/5

Execution– PDF? Yep.  Hyperlinked?  Yep. Solid Art?  Yep.  Good layout? Yes. I’m pretty happy with this book, and I think Catalyst has learned from their past mistakes regarding layout and design.  5/5

Summary-This book is really designed for players who don’t yet have a group.  If you have a dedicated Shadowrun group that has played multiple editions, then this won’t really give you much new information.  If you know the game, then I might give this a pass.  If you are new and looking for tips and tricks on how to play and do well, then this is gonna be a great book to learn the ropes.  90 %