Daily Punch 8-1-14 Summoning Sickness quality for Shadowrun 5e

I’ve been making a lot of good qualities for Shadowrun 5e, how about a bad one….

 

 

Summoning Sickness

Bonus: 5 Karma per Level (Max 4)

RequirementSkill ranks or skill group points in Conjuring skills equal to the level taken for this quality.

You play with spirits, but they don’t play nice with you (kind of like cheap McHugh’s sliders)!  When you use a skill from the Conjuring skill group, you gain extra drain equal to the level(s) you take in this quality.  Determine if the drain is physical or stun before adding the additional drain from this quality.

 

Thoughts?

Daily Punch 7-31-14 Fading Fade quality for Shadowrun 5e

I’ve heard Technomancers feel left out, and that complex forms are not very good.  Its powerfull, but the backlash is too much for it to be usefull.  So, how about a quality that will help them?

 

 

Fading Fade

Cost: 7 karma per rating (Max rating 3 )

You are a master of your mind and the matrix.  The inner math that makes the wireless world go round is something that you don’t even think about anymore.  When you use a complex form, reduce the fading value by an amount equal to the level of this quality.

 

 

Thoughts?

 

Daily Punch 7-30-14 Special Spell Training quality for Shadowrun 5e

We all focus on what we’re good at, so how about some focus for spell casters in Shadowrun?

 

Special Spell Training 

Cost: 10 Karma

Benefit: You’ve spent time working on one type of spell, so much so you don’t even feel the spell as it drains you.  When you take this quality choose a type of spell (combat, detection, etc), when you cast that spell of that type reduce the drain by 2 to a minimum of 1.

 

 

Thoughts?