From the hips!
Advanced Technique (1-3)
You’ve learned how to really hit hard!
• Cost: 8 Karma per level
• Game Effect: For every rank of this quality you posses, you increase all unarmed melee damage by one additional point.
Thoughts?
From the hips!
Advanced Technique (1-3)
You’ve learned how to really hit hard!
• Cost: 8 Karma per level
• Game Effect: For every rank of this quality you posses, you increase all unarmed melee damage by one additional point.
Thoughts?
WHAT?!
Tinnitus
RANGE TYPE DURATION DV Damage
LOS M S 3 P,,Special
Sonic Boom
RANGE TYPE DURATION DV Damage
LOS (A) P S 4 P, Special
Sound punches your enemies! Sound smashes into the targets. Roll Sorcery + Magic vs. Willpower + Logic. In addition to the damage, the target gains the deafened II condition.. This spell deals sonic type damage.
Sonic Boom has the same effect except it affects all targets in an area.
Thoughts?
Cold snap!
Arctic Touch
Cost: 0.5 PP
Activation: Passive
Your hands grow so cold frost builds on your fingers. You are not dealt damage, but when you strike a target, the target takes Cold elemental damage and impose the Chilled status for a number of rounds equal to net hits on the melee attack test.
Thoughts?
Light em’up!
Lighting Touch
Cost: 0.5 PP
Activation: Passive
Your hands crackle with power. You are not dealt damage, but when you strike a target, the target takes Electrical elemental damage and impose the Zapped status with a rating equal to net hits on the melee attack test.
Thoughts?
Eat right through them
Acid Touch
Cost: 0.5 PP
Activation: Passive
You coat your hands in acid. You are not dealt damage, but when you strike a target, the target takes Chemical elemental damage and impose the Brittle status with a rating equal to net hits on the melee attack test.
Thoughts?
Let’s break stuff!
Brittle #
Stuff gets easy to break lots of ways, but break all the same! This status has a code on it, and the target gains a penalty equal to it this number on damage soak or breaking item tests.
Thoughts?
SET THEM ON FIRE!
Hot Hands
Cost: 0.5 PP
Activation: Passive
Set your hands on fire to set them on fire! Your hands burst into flames. You are not dealt damage, but when you strike a target, the target takes Fire elemental damage and impose the Burning status with a rating equal to net hits on the melee attack test.
Thoughts?
Take a punch!
Thick (1 to 3)
You’ve learned to take a punch.
• Cost: 7 Karma per level
• Game Effect: You gain a bonus to soak rolls equal to your level in this quality.
Thoughts?
How about some damage from the HAX!
Aimbot: +2 damage from all matrix actions that deal damage.
Thoughts?
What?
Going Deaf ( 1 to 4)
Be it just a bit or nearly everything, you’ve started to lose your hearing.
• Bonus: 2 Karma per level
• Game Effect: Characters attempting a stealth check against you gain a bonus to their dice pool equal your your ranks in this skill.. In addition, increase the invisibility and improved invisibility condition number of any character you attempt to perceive.
Thoughts?