Ring Side Report- RPG Review of Shadowrun: Shoot Straight (Runner Resource Book)

Product– Shadowrun: Shoot Straight (Runner Resource Book)

System- Shadowrun 6th Ed

Producer– Catalyst

Price– $19.99 here https://www.drivethrurpg.com/product/445271/Shadowrun-Shoot-Straight-Runner-Resource-Book&affiliate_id=658618 

TL; DR– Advice, but light on crunch. 90%

Basics–  Do you know your head from a hole in the dirt?  Get some help from the old chummers!  This book is an advice book about how Shadowruns go down. It’s written in the style of several older runners discussing how to properly do a job in the Shadowrun universe.

Mechanics or Crunch– If you want ANY crunch in this book like qualities or items, you will not be happy with this one.  This book is NOT a sourcebook but it’s more a strategy guide of how to play.  It’s fun, but know what you are getting into!  -/5

Theme or Fluff– What’s here is good, but if you have a Shadowrun game, this might not be the most useful.  The advice from the old guys is always a good place to start learning a game.  But, if you are an old guy, then you won’t find much in this book.  I enjoyed the material, but it is mostly things I learned listening to the older Shadowrun players.  4/5

Execution– PDF? Yep.  Hyperlinked?  Yep. Solid Art?  Yep.  Good layout? Yes. I’m pretty happy with this book, and I think Catalyst has learned from their past mistakes regarding layout and design.  5/5

Summary-This book is really designed for players who don’t yet have a group.  If you have a dedicated Shadowrun group that has played multiple editions, then this won’t really give you much new information.  If you know the game, then I might give this a pass.  If you are new and looking for tips and tricks on how to play and do well, then this is gonna be a great book to learn the ropes.  90 %

Daily Punch 7-13-23 Routine Maintenance positive quality for Shadowrun 6th Ed

Never neglect you tools!

Routine Maintenance
If you take care of your tools, they take care of you!

  • Cost: 10 Karma
  • Game Effect: If you spend 10 minutes mainlining a weapon, a cyberdeck, or a foci after a use, you can an Edge the next time you use that tool.

Thoughts?

Ring Side Report- RPG Review of Shadowrun, Sixth World Core Rulebook: City Edition: Seattle

Product– Shadowrun, Sixth World Core Rulebook: City Edition: Seattle

System- Shadowrun 6th Ed

Producer– Catalyst Game Labs 

Price– $19.99 here https://www.drivethrurpg.com/product/286850/Shadowrun-Sixth-World-Core-Rulebook-City-Edition-Seattle&affiliate_id=658618 

TL; DR– Solid new package on the 6th Ed rules 90%

Basics–  Ready to hit the Shadows Chummer?  City Edition Seattle is a revamp of the new 6th edition rules for Shadowrun.  It’s full of errata and new layout for the same 6th edition you know.

Mechanics or Crunch– If you were hoping for a completely new edition, this is not what you want.  Sixth edition has been slightly controversial, but this book clears some of the issues with included errata.  It’s still fundamentally 6th edition however.  It works decently despite some misgivings that I have with some minor choices like only gaining a maximum of two edge per turn or deemphasizing strength for melee damage.  4/5

Theme or Fluff– While Shadowrun players may not like all the mechanical choices from the system, almost everyone loves the fluff the world provides.  It’s deep and engaging with lots of short stories.  Mechanics do match fluff and the arts and stories tie all of that together as well.  This will make you want some cyberpunk tabletop in your life.  5/5

Execution– PDF? Yep.  Hyperlinked?  Yep. Solid Art?  Yep.  Good layout? Slight missteps.  Catalyst did a good job putting a lot of errata into one package, but some things are still buried into the text.  It’s much cleaner from what was before, but some things are still buried and its easy to miss small things with huge implications like how strength might not play the major role in damage but how almost all physical contests have Strength as a major factor in a contest of ability.  4.5/5

Summary– This book is a repackage of the rules that you may or may not love.  It makes them more approachable and easier to read, but it will not fundamentally change them.  The quality of life changes to the rules are fantastic, and the usual art and story are great as well.  It’s now just if you like the basic rules or not.  I have some issues, but overall it’s still Shadowrun to me, so I am having a blast. 90%

Daily Punch 6-20-23 Preventative Care spell for Shadowrun 6e

An ounce of prevention….

Preventative Care
RANGE TYPE DURATION DV
Touch P S 3

The best way to heal is to make sure you never get hurt!. When casting this spell, roll Sorcery + Magic with a threshold of (5 – Essence). For each net hit, reduce the next point of damage by that amount and end the spell. Stopping sustaining the spell also ends the effect and does not prevent any damage. Additional damage is lost if not prevented. Only one application of Preventative Care can be applied at a time, but damage not prevented by this spell can be healed as normal.

Thoughts?

Daily Punch 6-7-23 Data Breach (hacking action) edge action for Shadowrun 6th Ed

I want to one hit wonder a device as a hacker

Data Breach (hacking action): You open a hole deep enough for the internet to pour in. If you make a brute force hacking action and your net successes are greater than the target’s Firewall, immediately fill up the Device’s Condition Monitor. The target is bricked. This does not affect personal icons but can affect a person’s devices. Cost: 2 Edge

Thoughts?

Daily Punch 9-15-22 Hostility spell for Shadowrun 6e

Ok, once more for another system.

Hate
(Multi-Sense)
RANGE TYPE DURATION DV
LOS M S 3
Rage
(Multi-Sense)
RANGE TYPE DURATION DV
LOS (A) P S 4
Pure unadulterated anger smashes into the targets mind and everyone and everything that has angered it in the past must feel that pain. Roll Sorcery + Magic vs. Willpower + Logic. For a number of rounds equal to the net hits on the test the target randomly attacks any other targets or other members of its own group if part of a grunt group.
Rage has the same effect except it affects all targets in an area.

Thoughts?