Daily Punch 9-3-15 Hopper program for Shadowrun 5e

Bull mentioned a program in Data Trails, but it didn’t make an appearance.  Let’s make it happen here!

 

 
Hopper:This program exploits a communication loophole between different grids to give you a superposition in both. You may work on one grid and perform actions on another without any penalties to your dice pool. However, any time your GOD score increases, it increases by 1.5 times as much as several demigods on both grids are working against you.

Daily Punch 6-30-15 Ghost in the Machine positive quality for Shadowrun 5e

Reading some Shadowrun books for a review.  One quality inspired me.

Ghost in the Machine

Cost: 12 karma

You love you the gear you ride in, even when you’re not there!  Characters with this quality are just that much more with their toys then characters who don’t.  When you are jumped into a drone or vehicle, gain a +1 dice pool modifier to all Pilot Skill tests and increase the vehicles Handling rating by 1.

Thoughts?

Daily Punch 6-29-15 Princess Kiki’s Automated Allergy Cureall!!!! item for Shadowrun 5e

Reading about the vamps, and it made me think of something.  Had a friend suggest the seed of this idea!

Princess Kiki’s Automated Allergy Cureall!!!

Item Cost Rarity Bonus
Princess Kiki’s Automated Allergy Cureall!!!! 20,000Y per rating 10 per rating +1 to Resistance Test per rating

Named for one of the more….eclectic….engineers at Crashcart, Princess Kiki’s Automated Allergy Cureall!!! was developed to help customers who had severe reactions to allergens that would often incapacitate them or flat out kill them.  If the customer wears the item, they gain a +1 per rating bonus to Resistance Tests against their allergen when they are exposed as the machine will automatically detect the allergen in the environment and inject the wearer with the antidote or antibodies against the target.  When the Princess Kiki’s Automated Allergy Cureall!!! is created, it is designed specifically for one allergen and can not be reset later.

This device can be installed in a cyberlimb occupying a single slot.

Daily Punch 6-8-15 Weak in the Knees negative quality for Shadowrun 5e

If you can stand tall, you can also fall quick.

Weak in the Knees

Bonus: 3 karma

When you take a hit, you don’t get to choose to take a dive-you just do it automatically.  You’re a lightweight when it comes to taking a hit, falling more times than Glass Jaw Joe.  When determining if you are knocked down from a strike, divide your physical limit by 2 (rounding down, minimum 1).  You automatically are knocked down if you take five damage.

Thoughts?

Daily Punch 6-2-15 Medic Magic quality for Shadowrun 5e

You can’t heal stun from a Medkit.  Some people would like too.  Let’s work on that.

Medic Magic

Cost: 7 karma

You were the kind of kid who always had to get a band-aid when you scuffed your knee.  Now as an adult, it hasn’t really gotten better.  When you use a medkit to heal damage, you can choose to heal physical or stun damage.  If you choose stun, you heal half as many boxes of damage as the kit is not designed to heal that kind of damage.  The normal amount of medkit reagents are used when you heal however.

Thoughts?

Daily Punch 6-1-15 Dual Training positive quality for Shadowrun 5e

Let’s keep building of the small unit tactics idea.  What if you could double up on the abilities?

Dual Training

Cost: 5 karma

You don’t do anything by halves.  You don’t work small scale.  You like your cake, and you want to eat it too.  When you do a small unit tactics test, you can, in the same free action, name two different abilities.  You can make your small unit tactics test as normal, but the needed successes is the sum of both selected abilities.  Only other characters with this same quality can assist with your small unit tactics test, but characters without this quality can benefit from its result.  If you don’t get the needed successes of both abilities, neither triggers.

Thoughts?

Daily Punch 5-29-15 Tactics Training positive quality for Shadowrun 5e

Been reading Run and Gun for a few missions.  I think small unit tactics don’t get enough love.  Let’s add some bonuses to that.

Tactics Training

Cost: 10 Karma

You drill, then you drill, and then….you drill some more!  After 10,000 thousand times doing the same thing again, you MIGHT just not screw it up!  When you are effected by a bonus from a small unit tactics ability, increase the bonus by 1, or increase any penalties the enemy is affected by by 1.

Thoughts?

Ring Side Report- RPG Review of Shadows in Focus Sioux Nation

Product– Shadowrun: Shadows in Focus: Sioux Nation

System– Shadowrun 5e

Producer– Catalyst Game Labs

Price– $ 8 here http://www.drivethrurpg.com/product/142521/Shadowrun-Shadows-in-Focus-Sioux-Nation

TL; DR– A little pricey, but a great read 92%

142521-thumb140

Basics– Time to step out onto the range and head into the NAN!  As you can tell by the title, this is a guide book to the Sioux Nation in 2075, a land constantly preparing for war against a much larger aggressor that doesn’t really care about them.  The book is written in the same Shadowslands BBS style that is always a fan favorite covering the geography, magic, government, people, and underworld of the Sioux Nation.  At the end of the book, there are a few small sections on how to great a Sioux Nation shadowrunner giving quick skill guides as well as roleplaying tips.

Mechanics or Crunch– For a splat book that usually doesn’t have anything at all for mechanics, this one is pretty decent.  The last several pages are character creation.  Now, there isn’t anything that specially makes you need to buy this book like say an amazing quality or spell, but the authors took time to write something and even provided skill break downs for quick character generation.  Not bad, but much more than I honestly expected. 4/5

Theme or Fluff-   Plan to run anywhere need the NAN?  Then you need this book.  Want to learn a ton of Shadowrun world history focusing on the Western US?  Then you need this book.  Want a great Shadowrun history book for cheap?  Then you should get this book.  It’s well done with lots of mission hooks and entire campaign hooks built in.  Honestly, you could run a several months game based on the history in this book alone. 5/5

 

Execution– I’ve been pretty hard on Catalysts bigger books lately.  But, like most of their smaller splat books, this is a well done piece of work.  It flows well, reads quickly, and is fun to get through.  And the price, while a little high, isn’t bad at all for some quality world building. 4.75/5

Summary– This is an amazing nation book.  You get all the information you need with good layout, art, and text.  While there is mechanics and crunch here, my only complaint is I’d like something more mechanically.  Throw in a mentor spirit, some custom gun mod, and maybe a Sioux specific spell, and I’d be on cloud nine.  But as it is, this is a good world book with loots of fluff to start a Shadowrun game or to have on hand when you players decide to knock over a Stuffer Shack in the NAN. 92%

5-27-15 Post Hypnotic Suggestion spell for Shadowrun 5e

I love me some Control Thoughts/ Mob Mind spells, but sometimes you have to be a bit more subtle.  Let’s work on that.

Post Hypnotic Suggestion

(Mental)_______________

Type: M    Range:1 meter

Duration: S        Drain: F+2

 

Soap Box

(Mental)_________________

Type: M    Range:20 Meters centered around you

Duration: S        Drain: F+4

As you cast the spell you subtlety suggest one action for your target(s) to take, but they believe the idea is completely their own.  This spell is especially taxing, but is unnoticeable by anyone who is not watching astraly as those creatures will notice the spell being cast.

Post Hypnotic Suggestion affects a single target while Soap Box affects a group of targets.  The target(s) will perform the action, will not remember the action, but will not suspect the action is out of character if you sustained the spell until the action is over.  After the action is completed, you can stop sustaining the spell and the target(s) will still not remember the action or think it out of character is brought to the target(s) attention.  If you stop sustaining the spell, and the action is not completed, the target will stop the action and return to normal activity.