One final Envoy improvisation hybrid with the solarian for Starfinder.
Light Lessons learned (Sp)
Requires: Trick of the Light, Hard Light for Hard Work, Deep Cuts, Solar Slam 20th Level
You can use a solar manifestation for a 17th level solarian instead of 1st.
More love for the solarian or anybody packing a solar weapon!
Light up the Sky
Why turn a sword to a plowshares when it can be both!
Prerequisites: solar weapon or armor.
Benefit: Your solar weapon or armor glows bright enough to light up a 30 foot area in all direction to bright light.
Let’s splash some solarian into the solider in Starfinder
A Touch of the Stars
You have spent time the void and among the stars. You’ve learned what power lies there and have taken some of it into yourself. You and the solarians share a bond that few can ever understand.
Gift of the Stars (SP) 1st Level
You gain a solar manifestation of a solarian at 1st level.
Growth of your gift (SP) 5th Level
Increase your manifestation to that of a solarian of 5th level
Approaching the Power (SP) 9th Level
Gain an bonus feat or increase your manifestation to that of a solarian of 9th level
Power of the Stars (SP) 13th Level
Increase your manifestation to that of a solarian of 13th level.
Radiance of Power (SP) 17th Level
Gain the solar manifestation of a solarian of 17th level.
Let’s keep the hits coming. Here is a 14th Level stellar revelation for Starfinder.
Reach of the Black Hole(Su)
As a standard action, you can strike all creatures within melee range of you with your solar weapon as part of the same action. As a full attack, you can strike them twice as normal. The attack damage is the same as your solar weapon.
When you are fully attuned, you gain a +2 bonus to your attack roll to use this revelation against all targets you attack.
Let’s get back to business! Here is a 10th level stellar revelation for Starfinder
Darkness to Darkness(Su)
You can move from the void to the void. As a move action, you can teleport from one area of darkness to another within 60 feet. This movement does not provoke an attack of opportunity. You must be attuned to void to use this ability.
More Void stellar revelations- now for 6th level!
Dark Between Stars (Su)
As a standard action, you can move up to your speed and become invisible until the start of your next turn.
When you are fully attuned, you can use this ability as an action.
Now the level 3 bonus skills for the Void!
Void Skills: Intimidate (Cha), Mysticism (Wis), Perception (Wis), Piloting (Dex), Slight of Hand (Dex)
Let’s keep working on more Solarian 2nd level stellar revelations for the void!
The Distance of the Stars (Su)
As a standard action, you can force a foe to see how insurmountable the true cosmos is. Choose an enemy within 30 feet of you must succeed at a Wisdom saving throw. On a failure, the creature is confused for two rounds.
More 2nd level madness for solarians!
Agony of the Void (SU) [VOID MODE]
As a move action, you can cause all of your attacks to deal psychic damage instead of their normal damage type. (The attacks are still made against the target’s EAC or KAC as normal for the weapon.) This benefit lasts for 1 round or until you leave void mode.
When you are attuned or fully attuned, your attacks with agony of the void deal additional psychic damage equal to half your level.
Let’s keep going with embracing the void!
EMPTINESS BETWEEN STARS (SU) [VOID MODE]
When you’re fully void-attuned, as a standard action, you can unleash the true horror of nothingness upon any number of creatures within 20 feet of you closer. You choose which creatures are affected and which ones aren’t. Each target must succeed at a Will save or become panicked. If the targeted is already panicked, it becomes frightened. The range of this Revelation increase by 5 feet at 5th level and every 4 levels thereafter. Solid objects do not block this ability. After you use this Revelation, you immediately become unattuned. Emptiness between stars functions as a zenith Revelation for the purposes of abilities that reference them.