Daily Punch 7-2-24 Soul Drain spell for Shadowrun 6th Ed

Your soul is mine!

Soul Drain
(direct combat)
RANGE TYPE DURATION DV Damage
LOS M I 6 P
Soul Trap
(direct combat, area)
RANGE TYPE DURATION DV Damage
LOS (A) P I 7 P
Drain your target’s very soul.. This spell deals damage as a normal direct damage spell, but for each point of damage dealt reduce the targets essence by 0.1.
Soul Drain targets individuals, while Soul Trap is area effect.

Thoughts?

Daily Punch 6-11-24 Vampiric Force spell for Shadowrun 6th Ed

Let’s feel a bit better!

Vampiric Force
(direct combat)
RANGE TYPE DURATION DV Damage
LOS M I 4 P
Area Drain
(direct combat, area)
RANGE TYPE DURATION DV Damage
LOS (A) P I 5 P
Drain your targets life force, and heal yourself. This spell deals damage as a normal direct damage spell, but for every two points of damage dealt, restore one box of stun or physical damage, your choice, rounding down.
Vampiric Force targets individuals, while Area Drain is area effect.

Thoughts?

Daily Punch 4-25-24 Elemental Assault spell for Shadowrun 6th Ed

Ok, once more for another system.

Elemental Assault
(Indirect Combat
RANGE TYPE DURATION DV Damage
LOS P I 6 P, special
Elemental Maelstrom
(Indirect Combat, AREA)
RANGE TYPE DURATION DV Damage
LOS (A) P S 7 P, Special
You throw a ball of pure elemental chaos at an enemy. This ball is a bit of everything doing Fire, electricity, cold, and acid damage, so any resistance must match all these or the total goes through. Like other elemental spells, this one causes conditions, but only causes chilled one, corrosive one, burning one, and zapped. regardless of the total damage taken.
Elemental Maelstrom has the same effect except it affects all targets in an area.

Thoughts?

Daily Punch 4-19-24 Mind of Matter occult spell for Pathfinder 2nd Ed

If you don’t think, you are fine.

Mind over Matter one-action Spell 8

Manipulate
Traditions occult
Range 30 feet; Target 1 willing creature
Duration 1 minute


You help a creature block all pain for a moment at the expense of its mind. The creature gains resistance 10 to all damage except mental damage where it is gains .weakness 20 mental damage. If the creature has any other resistances or weaknesses these are lost for the duration of the spell.


Thoughts?

Daily Punch 4-17-24 Gastric Explosion arcane spell for Pathfinder 2nd Ed

Might be something you ate….

Gastric Explosion one-action Spell 8

Manipulate Acid
Traditions arcane
Range 100 feet; Target 20-foot burst
Defense basic Fortitude


Your manipulate the biology of a target causing its digestive system to backfire and digest the creature from the inside out. Living targets with a digestive system take 10d6 acid damage based on their Fortitude save. If a target falls to zero hit points from this damage, they explode dealing 6d6 acid splash damage to all creatures within 10 feet. Targets that do not digest or are not alive are unaffected by this spell.


Thoughts?

Daily Punch 4-15-24 Castigate divine spell for Pathfinder 2nd ed

My god doesn’t like you!

Castigate one-action Spell 8

Manipulate
Traditions divine
Range 50 feet; Target 1 enemy
Defense Will; Duration 1 round to 1 minute


You ask your god for a direct punishment on those enemies of your faith inflicting a multitude of plagues upon them all at once. One enemy in range must attempt a Fortitude save
Critical Success The creature is unaffected.
Success The target becomes blinded, clumsy 1, confused, deafened, enfeebled 1, frightened 1, off-guard, sickened 1, slowed 1, and stupefied 1 for 1 round. If the target already has any of these conditions and the condition has a value increase that condition.
Failure The target becomes blinded, clumsy 1, confused, deafened, enfeebled 1, frightened 1, off-guard, sickened 1, slowed 1, and stupefied 1. If the target already has any of these conditions and the condition has a value increase that condition. The target must make a DC 11 flat check to end each condition individually.
Critical Failure  The target becomes blinded, clumsy 1, confused, deafened, enfeebled 2, frightened 2, off-guard, sickened 2, slowed 2, and stupefied 2. If the target already has any of these conditions and the condition has a value increase that condition. The target must make a DC 11 flat check to reduce or end each condition individually.

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Thoughts?

Daily Punch 4-10-24 Psychic Cracks occult spell for Pathfinder 2nd

The light of god!

Psychic Cracks one-action Spell 7

Manipulate 
Traditions Occult
Range 100 feet; Area 30-foot burst
Defense Will; Duration up to 1 minute


You press HARD on the minds of all targets in an area potentially laying the ground work for their mind to shatter. All targets in the area take 4d6 mental damage and must attempt a Will save.
Critical Success The creature is unaffected.
Success The target takes half damage.
Failure The target takes full damage and gains weakness 5 to mental damage for 1 minute.
Critical Failure  The target takes double damage and gains weakness 10 to mental damage for 1 minute.

Thoughts?

Daily Punch 4-8-24 Badger Summer primal spell for Pathfinder

a burst of cold in the spring….

Badger Summer one-action Spell 7

Manipulate fire
Traditions primal
Area 30-foot burst around caster; Target All creatures in area
Defense basic Reflex


You bring the gift of summer into the heart of fall for but a moment. All enemies in the area dealt 4d10 fire damage and must attempt a Fortitude save. All allies in the area are soothed by the fire and restore 4d10 hit points.

Thoughts?