Time for an EXTREME change!
Dashing Dragon one-action Spell 9
Concentrate
Traditions primal
Duration 1 minute
Time to change into the most power form QUICKLY!. You cast the dragon form spell but only use one action to do so.
Thoughts?
Time for an EXTREME change!
Concentrate
Traditions primal
Duration 1 minute
Time to change into the most power form QUICKLY!. You cast the dragon form spell but only use one action to do so.
Thoughts?
If you don’t think, you are fine.
Manipulate
Traditions occult
Range 30 feet; Target 1 willing creature
Duration 1 minute
You help a creature block all pain for a moment at the expense of its mind. The creature gains resistance 10 to all damage except mental damage where it is gains .weakness 20 mental damage. If the creature has any other resistances or weaknesses these are lost for the duration of the spell.
Thoughts?
Might be something you ate….
Manipulate Acid
Traditions arcane
Range 100 feet; Target 20-foot burst
Defense basic Fortitude
Your manipulate the biology of a target causing its digestive system to backfire and digest the creature from the inside out. Living targets with a digestive system take 10d6 acid damage based on their Fortitude save. If a target falls to zero hit points from this damage, they explode dealing 6d6 acid splash damage to all creatures within 10 feet. Targets that do not digest or are not alive are unaffected by this spell.
Thoughts?
My god doesn’t like you!
Manipulate
Traditions divine
Range 50 feet; Target 1 enemy
Defense Will; Duration 1 round to 1 minute
You ask your god for a direct punishment on those enemies of your faith inflicting a multitude of plagues upon them all at once. One enemy in range must attempt a Fortitude save
Critical Success The creature is unaffected.
Success The target becomes blinded, clumsy 1, confused, deafened, enfeebled 1, frightened 1, off-guard, sickened 1, slowed 1, and stupefied 1 for 1 round. If the target already has any of these conditions and the condition has a value increase that condition.
Failure The target becomes blinded, clumsy 1, confused, deafened, enfeebled 1, frightened 1, off-guard, sickened 1, slowed 1, and stupefied 1. If the target already has any of these conditions and the condition has a value increase that condition. The target must make a DC 11 flat check to end each condition individually.
Critical Failure The target becomes blinded, clumsy 1, confused, deafened, enfeebled 2, frightened 2, off-guard, sickened 2, slowed 2, and stupefied 2. If the target already has any of these conditions and the condition has a value increase that condition. The target must make a DC 11 flat check to reduce or end each condition individually.
.
Thoughts?
The light of god!
Manipulate
Traditions Occult
Range 100 feet; Area 30-foot burst
Defense Will; Duration up to 1 minute
You press HARD on the minds of all targets in an area potentially laying the ground work for their mind to shatter. All targets in the area take 4d6 mental damage and must attempt a Will save.
Critical Success The creature is unaffected.
Success The target takes half damage.
Failure The target takes full damage and gains weakness 5 to mental damage for 1 minute.
Critical Failure The target takes double damage and gains weakness 10 to mental damage for 1 minute.
Thoughts?
a burst of cold in the spring….
Manipulate fire
Traditions primal
Area 30-foot burst around caster; Target All creatures in area
Defense basic Reflex
You bring the gift of summer into the heart of fall for but a moment. All enemies in the area dealt 4d10 fire damage and must attempt a Fortitude save. All allies in the area are soothed by the fire and restore 4d10 hit points.
Thoughts?
The light of god!
Manipulate Light
Traditions divine
Range 30-foot emanation
Defense Fortitude; Duration instantaneous or 1 round
Your god blesses you with a burst of light from its heaven. All enemies in the area dealt 8d6 fire damage and must attempt a Fortitude save
Critical Success The creature is unaffected.
Success The target takes half damage.
Failure The target takes full damage and invisible, hidden, or concealed targets glow for one round out to 30 feet with a bright light and lose that status while it glows.
Critical Failure The target takes double damage and invisible, hidden, or concealed targets glow for two round out to 30 feet with a bright light and lose that status while it glows..
.
Thoughts?
Time to bug out!
Concentrate
Traditions primal
Duration 1 minute
You rapidly turn into an insect. You cast the insect form spell but only use one action to do so.
Thoughts?
Hit them in the head!
Manipulate Mental
Traditions Occult
Range 60 feet; Target 1 creature
Defense Fortitude; Duration instantaneous or permanent
You crush your enemies mind possibly permanently reducing its ability to act. The effects are determined by its Will save.
Critical Success The creature is unaffected.
Success The target takes 4d6 mental damage.
Failure The target takes 8d6 mental damage
Critical Failure The target takes 8d6 mental damage and is permanently slowed 1. The effects of this curse can be
removed only through effects that target curses. The target can be subject to this spell again, but can not increase its slowed condition due to critically failure again.
.
Thoughts?
Like mana from heaven.
Manipulate
Traditions divine;
Range touch; Targets 3 willing creatures
Duration 1 minute
You install a bit of divine spark into a target. The target gains a +1 bonus to all attacks, checks, and saves. This is an untyped bonus and stacks with other named bonuses.
Thoughts