Daily Punch 4-3-24 Divine Flash divine spell for Pathfinder 2nd Ed

The light of god!

Divine Flash one-action Spell 7

Manipulate Light
Traditions divine
Range 30-foot emanation
Defense Fortitude; Duration instantaneous or 1 round


Your god blesses you with a burst of light from its heaven. All enemies in the area dealt 8d6 fire damage and must attempt a Fortitude save
Critical Success The creature is unaffected.
Success The target takes half damage.
Failure The target takes full damage and invisible, hidden, or concealed targets glow for one round out to 30 feet with a bright light and lose that status while it glows.
Critical Failure  The target takes double damage and invisible, hidden, or concealed targets glow for two round out to 30 feet with a bright light and lose that status while it glows..

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Thoughts?

Daily Punch 3-28-24 Mind Crush occult spell for Pathfinder 2nd Ed

Hit them in the head!

Mind Crush one-action Spell 6

Manipulate Mental
Traditions Occult
Range 60 feet; Target 1 creature
Defense Fortitude; Duration instantaneous or permanent


You crush your enemies mind possibly permanently reducing its ability to act. The effects are determined by its Will save.
Critical Success The creature is unaffected.
Success The target takes 4d6 mental damage.
Failure The target takes 8d6 mental damage
Critical Failure The target takes 8d6 mental damage and is permanently slowed 1. The effects of this curse can be
removed only through effects that target curses. The target can be subject to this spell again, but can not increase its slowed condition due to critically failure again.

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Thoughts?

Daily Punch 3-11-24 Delayed Grace divine spell for Pathfinder 2nd Ed

Send them in ready!

Delayed Grace one-action Spell 5

Manipulate 
Traditions divine
Range touch; Target 1 willing creature
Duration up to 1 minute or until discharged


You lay your hands upon the target and prepare them for harm. Until the spell is discharged or end, the first time the target takes damage, the immediately heal 5d8 hit points. This may prevent the target from dying. When this target is healed, the spell discharges and ends.


Thoughts?

Daily Punch 3-8-24 Weapon Ward spell for Dolmenwood

Let’s make something new!

Weapon Ward
Prayer name: Lamentations of St. Gilfane
Duration: 2 Turns
Range: 30′
A small shower of rain falls upon the ground around a single creature of the caster’s choosing, which is bestowed with supernatural resistance to weapons.
Small Cuts: The subject is unharmed by small cuts from weapons.
AC bonus: The subject gains a +2 bonus to AC versus weapon attacks.
Weapon-based damage: Reduce weapon damage by 1d6 attack.

The Miracle of St.Gilfane, the protector: When war came to the small village of Craftwood, the elder priest gathered the town into the small church. The warlord who came to the town looked for man and women to slaughter, but finding none came to the church demanding their champion step out. Gilfane limped out of the church denying all others exit as he would bear the brunt of this madman. Gilfane faced the warlord but would not attack. The gods blessed this selfless act by preventing a single of the warlords blows from harming him and all arrows bounced of his skin. Tired the warlord left in disgrace. Patronages: Town fathers, (pacifists), (parents)

Thoughts?

Daily Punch 3-4-24 Anterograde Amnesia occult spell for Pathfinder 2nd Ed

If all the bad things happen quickly, no one needs to remember anything!

Anterograde Amnesia one-action Spell 4

Concentrate Mental Subtle
Traditions occult
Range 30 feet ; Target 3 creature
Defense basic Will


You cause the target to forget the the last six seconds.. You or another creature can explain to the targets what happened in the previous six seconds with a successful deception check.


Thoughts?

Daily Punch 1-29-24 Confound occult spell for Pathfinder 2nd Ed

more one action spells! now 1st level occult!

Confound one-action Spell 1

Manipulate Emotion Mental
Traditions Occult
Range 30 feet; Targets 1 creature
Defense Will, Duration  1 round


You cause the mind of a target to stumble a bit..
Critical Success The creature is unaffected.
Success The target takes a -1 circumstance check on their next check, save, or attack.
Failure The target is stupefied 1..
Critical Failure The target is frightened 1 and stupefied 1.

Thoughts?