Daily Punch 9-9-16 Dissolving Touch spell for Pathfinder

How about more fun with acid in Pathfinder?

Dissolving Touch

School conjuration (creation) [acid]; Level bloodrager 1, magus 1,sorcerer/ wizard 1, summoner/unchained summoner 1

CASTING

Casting Time 1 standard action
Components V, S, M(a glob of eel slime)

EFFECT

Range touch
Target object touched
Duration instantaneous
Saving Throw yes; Spell Resistance yes

You cover your hands in a slime that dissolves objects.  You can touch 1 object per two caster levels (minimum 1, maximum 5 objects).  That object must make a Fortitude saving throw.   If the target fails its Fortitude Saving Throw, it gains the broken condition. If cast on a broken item, that item is destroyed on a failed save.  Constructs are not affected by this spell.

Daily Punch 9-8-16 Summon Ooze Spell for DnD 5e

ED CONTINUES TO DEMAND MORE OOZES!  Also, how about a slightly different way to summon.  I think conjurers (conjuration based wizards) need to keep up with Druids.  Let’s make that happen!

 

Summon Ooze

2th-level conjuration

Casting Time: 1 minute

Range: 30 feet

Components: V, S, M (a 1-ounce glass jar of acid)

Duration: Concentration, up to 1 hour

You call forth an ooze servant. An ooze of challenge rating 1/2 or lower to appears in an unoccupied space within 10 feet of a point in range.

The ooze disappears when it drops to 0 hit points or when the spell ends.

The ooze is friendly to you and your companions for the duration. Roll initiative for the ooze, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don’t issue any commands to the ooze, it defends itself from hostile creatures but otherwise takes no actions.

If your concentration is broken, the ooze doesn’t disappear. Instead, you lose control of the ooze, it becomes hostile toward you and your companions, and it might attack. An uncontrolled ooze can’t be dismissed by you, and it disappears 1 hour after you summoned it.

The GM has the ooze’s statistics.

At Higher Levels: When you cast this spell using a spell slot of 3th level or higher, increase the challenge rating of the summoned ooze to 1 if you use a 3rd level spell slot and by 1 thereafter for each slot level above 3th.

Daily Punch 8-31-16 Acid Explosion spell for DnD 5e

How about some more acid for your games!

 

Acid Explosion

3rd-level conjuration

Casting Time: 1 action
Range: 150 feet
Components: V, S, M (a bit of bull bile)
Duration: Instantaneous

A concentrated burst of acid flares to life covering everything in a 20-foor radius of a point in range.  Each creature in the area must make a Dexterity saving throw. A target takes 10d4 acid damage on a failed save, or half as much damage on a successful one.  In addition, the acid eats through armor of creatures in range.  Creatures not wearing magic armor that filed their save have their AC reduced by 2 until the damage is repaired. Those that saved only have their AC reduced by 1.  Creatures wearing magic armor that fail the save have their AC reduced by 1, while those that save do not have their AC reduced at all.

The acid also causes damage to all objects in the area of effect, possibly destroying them.

At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d4 for each slot level above 3rd.

 

Thoughts?

Daily Punch 8-29-16 Caustic Glob cantrip for DnD 5e

Another cantrip I was thinking about lately.  I like acid that eats armor.

 

Caustic Glob

Conjuration cantrip

Casting Time: 1 action
Range: 50 feet
Components: V, S
Duration: Instantaneous

You create a glob of acid in your hand and throw it at a target in range.  Make a ranged spell attack at a target.  On a hit, the target takes 1d4 acid damage, and if the target’s armor is not magical, the target’s armor takes a -1 penalty to AC.  This penalty is not cumulative with itself or other magic spells.  Additional spells that reduce the AC of a target apply the highest penalty to the target’s AC instead of the total penalty.

This spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).

 

Thoughts?

Daily Punch 8-26-16 Hot Flash cantrip for DnD 5e

Ok, one more cantrip!

 

Hot Flash
Conjuration cantrip
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: Instantaneous

You focus the heat of around an area to coalesces into one thing within range causing a spark of flame to erupt inside the target.  The target must succeed on a Dexterity saving throw or take 1d10 fire damage.  A flammable object hit by this spell ignites if it isn’t being worn or carried.

This spell’s damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

 

Thoughts?

Daily Punch 8-25-16 Force Cresent cantrip for DnD 5e

Here’s the next rapid fire spell!

Force Cresent

Evocation cantrip

Casting Time: 1 action

Range: Touch

Components: V, S

Duration: Instantaneous
You finish the gestures of this spell by making a slash with your hand which fires a rainbow blade of color at a creature in front of you regardless of its concealment.  Make a melee spell attack against the target with advantage.  On a hit, the target takes 1d4  + spell casting ability modifier force damage.

This spell’s damage increases by 1d6 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Thoughts?

Daily Punch 8-24-16 Force Ball cantrip for DnD 5e

Let’s do a few spells.  I have a few quick ideas that will go rapid fire!
Force Ball

Evocation cantrip

Casting Time: 1 action
Range: 50 feet
Components: V, S
Duration: Instantaneous

Through shear force of will, you conjure and throw a ball of pure energy at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 force damage. Insubstantial creatures or creatures with powers that avoid attacks such as displacement as a displacer beast suffer full damage and the attack does not suffers disadvantage.

This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).

Thoughts?

Daily Punch 8-23-16 Force Bolt spell for Pathfinder

I like magic missile as much as the next wizard, but I think we can do better.  Let’s change things just a bit…

 

Force Bolt

School evocation [force]; Level bloodrager 1, magus 1,sorcerer/wizard 1

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range medium (100 ft. + 10 ft./level)
Targets up to five creatures, no two of which can be more than 15 ft. apart
Duration instantaneous
Saving Throw none; Spell Resistance yes

You fire several bolt of guided energy from your hands.  A successful ranged touch attack deals 1d6 points of force damage per bolt.  For every caster level above 1st, you cast one additional bolt with which you must make an additional ranged touch attack to cast to a maximum of five bolts.

 

Thoughts?

Daily Punch 8-15-16 Strike Break Spell for Pathfinder

 

Strike Break

School abjuration ; Level bard 1, bloodrager 1, druid 1,magus 1, sorcerer/wizardSubdomain defense 1

 

Thoughts?

Daily Punch 8-12-16 Strike Break spell for DnD 5e

I was thinking shield save you form a strike, but what about a spell that saves you from a crit?

 

Strike Break

1st-level abjuration

Casting Time: 1 reaction
Range: 30 feet
Components: V, S
Duration: instantaneous

An field of magic force stops a strike from decimating a target, but merely causes the target to be pummeled.  When you cast this spell, a target in range is no longer subject to a critical hit, but is struck as normal with an attack or spell.  This will only affect one strike even if the target is struck with multiple critical hits in a round.

 

Thoughts?