Daily Punch 3-12-26 Universal Understanding mystic focus spell for Starfinder 2nd Ed

I want an arcane mystic, so let’s build one!

Universal Understanding cantrip 1

Uncommon Concentrate Focus Mystic Logic

Range 30 feet
Targets 1 creature
Defense Will
Duration sustained up to 1 minute


You gaze into the true understanding of a creature as you pull apart what makes it work and break at the subatomic level. The target must make a Will save.

Critical Success: The target is unaffected and can not be targeted by you with any spells or abilities, save physical attacks for one minute.
Success The target is unaffected.
Failure  The target suffers 1d4 force damage and has a -1 penalty to AC and saves. You can sustain this spell to cause the target to suffer the damage again and continue the penalty.
Critical Failure The target suffers 2d4 force damage and has a -2 penalty to AC and saves. You can sustain this spell to cause the target to suffer the damage again and continue the penalty.


Heightened (+1) The force damage increases by 1d4 or 2d4 for a critical failure.

Daily Punch 3-10-36 Gains skill feat for Pathfinder 2nd Ed

Get those gains!


Gains Feat 2

Skill


 You work out! You get one boost to attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost and must boost that attribute again at a later level to increase it by 1.
Special: You can take this feat again, but if you do and apply it to the same attribute as you did before, you only get a partial boos.

Thoughts?

Daily Punch 3-5-26 Caltorp Backup armor upgrade for Starfinder 2nd Ed

Don’t follow!

Caltrop Backup Item 5

Tech Visual

Price 1600 credits

Usage installed in armor  

Bulk L


This small canister bolts of any set of armor. When you move, as a free action or as a reaction when a creature moves into the space you vacated, you can deploy the caltrops within that space. The creature moving into that space must deal with the caltrops as normal. After this item is used, you must spend two actions to reload new caltrops into the upgrade.

Thoughts?

Daily Punch 2-19-26 Ripper Bullets ammo for Starfinder 2nd Ed

cut them up!

Ripper Bullets 3+

Ammo


These bullets spring apart into fragments that burrow into a target, hurting the target as they move. These bullets cause the painful condition.

Ripper Bullets (Lesser)Item 3

Price 25 credits
Bulk L, one clip
Targets hit by these bullets gain the painful 1 condition, flat check DC 15 to reduce this condition.

Ripper Bullets (Moderate)Item 11

Price 100 credits
Bulk L, one clip
Targets hit by these bullets gain the painful 2 condition, flat check DC 15 to reduce this condition.

Ripper Bullets (Greater)Item 17

Price 700 gp
Bulk L, one clip
Targets hit by these bullets gain the painful 3 condition, flat check DC 15 to reduce this condition.

Daily Punch 2-12-26 Isolate Target soldier splash feat for Starfinder 2nd Ed

STAY DOWN!


Isolate Target Feat 2

Soldier Splash
Frequency twice per day


That one there! You learn how to hurt just one person in a crowd. Twice per day, when you take an action that targets multiple creatures in an area with a single damaging action, you can make a ranged attack against one target in the area. If that attack hits, in addition to the damage, the target becomes suppressed until the end of your next turn.

Thoughts?

Daily Punch 2-10-26 Vital Gift mystic splash feat for Starfinder 2nd Ed

The universe heals!


Vital Gift Feat 2

Mystic Splash


You have gained the blessings of the universe. You gain a the mystic Vitality Network class feature and gain a number of hit points in your network as a mystic of your level at the start of your day. Your vitality network does not regain hit points until the start of a new day. You also gain the Transfer Vitality ability. You can bond up to five other creatures into your network..

Thoughts?