Daily Punch 3-24-26 Subtle Shift skill feat for Starfinder 2nd Ed

Out of the way!

Subtle Shift Feat 1

General Skill

Prerequisites trained in Acrobatics


When you successfully tumble through an enemy’s space, that enemy takes a –2 circumstance penalty to attacks on you till the start of your next turn.

Thoughts?

Daily Punch 3-19-26 Intellect Vampire mystic focus spell for Starfinder 2nd Ed

Today I’m gonna learn!

Intellect Vampire [two-actions] Focus 6

  • Concentrate Curse Focus Incapacitation Manipulate Mental

Traditions arcane

Range touch; Targets 1 creature

Defense Will Duration varies


You remove a creature’s intelligence and add it to your own. The target must attempt a Will save. The effects of this curse can be removed only through effects that target curses.

Critical SuccessThe target is unaffected.

Success: The target is stupefied 1 for 1 minute, and you gain a +1 insight bonus to all Intelligence-, Wisdom-, and Charisma-based rolls and DCs, including Will saving throws, spell attack modifiers, spell DCs, and skill checks.

Failure The target is stupefied 2 for 1 minute, and you gain a +2 insight bonus to all Intelligence-, Wisdom-, and Charisma-based rolls and DCs, including Will saving throws, spell attack modifiers, spell DCs, and skill checks

Critical Failure The target is stupefied 2 for 1 hour, and you gain a +2 insight bonus to all Intelligence-, Wisdom-, and Charisma-based rolls and DCs, including Will saving throws, spell attack modifiers, spell DCs, and skill checks.

Thoughts?

Daily Punch 3-12-26 Universal Understanding mystic focus spell for Starfinder 2nd Ed

I want an arcane mystic, so let’s build one!

Universal Understanding cantrip 1

Uncommon Concentrate Focus Mystic Logic

Range 30 feet
Targets 1 creature
Defense Will
Duration sustained up to 1 minute


You gaze into the true understanding of a creature as you pull apart what makes it work and break at the subatomic level. The target must make a Will save.

Critical Success: The target is unaffected and can not be targeted by you with any spells or abilities, save physical attacks for one minute.
Success The target is unaffected.
Failure  The target suffers 1d4 force damage and has a -1 penalty to AC and saves. You can sustain this spell to cause the target to suffer the damage again and continue the penalty.
Critical Failure The target suffers 2d4 force damage and has a -2 penalty to AC and saves. You can sustain this spell to cause the target to suffer the damage again and continue the penalty.


Heightened (+1) The force damage increases by 1d4 or 2d4 for a critical failure.

Daily Punch 3-10-36 Gains skill feat for Pathfinder 2nd Ed

Get those gains!


Gains Feat 2

Skill


 You work out! You get one boost to attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost and must boost that attribute again at a later level to increase it by 1.
Special: You can take this feat again, but if you do and apply it to the same attribute as you did before, you only get a partial boos.

Thoughts?

Daily Punch 3-5-26 Caltorp Backup armor upgrade for Starfinder 2nd Ed

Don’t follow!

Caltrop Backup Item 5

Tech Visual

Price 1600 credits

Usage installed in armor  

Bulk L


This small canister bolts of any set of armor. When you move, as a free action or as a reaction when a creature moves into the space you vacated, you can deploy the caltrops within that space. The creature moving into that space must deal with the caltrops as normal. After this item is used, you must spend two actions to reload new caltrops into the upgrade.

Thoughts?