HIDE!
Better Barricades Feat 7
General
Prerequisites Barricade
You just build better. When you build a barricade, it lasts an additional turn, and when you hid behind that Barricade, increase the bonus to defence by an additional +1.
Thoughts?
HIDE!
General
Prerequisites Barricade
You just build better. When you build a barricade, it lasts an additional turn, and when you hid behind that Barricade, increase the bonus to defence by an additional +1.
Thoughts?
Out of the way!
General Skill
Prerequisites trained in Acrobatics
When you successfully tumble through an enemy’s space, that enemy takes a –2 circumstance penalty to attacks on you till the start of your next turn.
Thoughts?
Today I’m gonna learn!
Traditions arcane
Range touch; Targets 1 creature
Defense Will Duration varies
You remove a creature’s intelligence and add it to your own. The target must attempt a Will save. The effects of this curse can be removed only through effects that target curses.
Critical SuccessThe target is unaffected.
Success: The target is stupefied 1 for 1 minute, and you gain a +1 insight bonus to all Intelligence-, Wisdom-, and Charisma-based rolls and DCs, including Will saving throws, spell attack modifiers, spell DCs, and skill checks.
Failure The target is stupefied 2 for 1 minute, and you gain a +2 insight bonus to all Intelligence-, Wisdom-, and Charisma-based rolls and DCs, including Will saving throws, spell attack modifiers, spell DCs, and skill checks
Critical Failure The target is stupefied 2 for 1 hour, and you gain a +2 insight bonus to all Intelligence-, Wisdom-, and Charisma-based rolls and DCs, including Will saving throws, spell attack modifiers, spell DCs, and skill checks.
Thoughts?
Time to Learn!
Uncommon Concentrate Focus Mystic Logic
Range Personal
Duration 8 hours
Time to see the universe. Choose one skill. You become an expert in that skill for the duration.
Heightened (6) You become a master in that skill.
Heightened (8) You become legendary in that skill.
I want an arcane mystic, so let’s build one!
Uncommon Concentrate Focus Mystic Logic
Range 30 feet
Targets 1 creature
Defense Will
Duration sustained up to 1 minute
You gaze into the true understanding of a creature as you pull apart what makes it work and break at the subatomic level. The target must make a Will save.
Critical Success: The target is unaffected and can not be targeted by you with any spells or abilities, save physical attacks for one minute.
Success The target is unaffected.
Failure The target suffers 1d4 force damage and has a -1 penalty to AC and saves. You can sustain this spell to cause the target to suffer the damage again and continue the penalty.
Critical Failure The target suffers 2d4 force damage and has a -2 penalty to AC and saves. You can sustain this spell to cause the target to suffer the damage again and continue the penalty.
Heightened (+1) The force damage increases by 1d4 or 2d4 for a critical failure.
Get those gains!
Skill
You work out! You get one boost to attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost and must boost that attribute again at a later level to increase it by 1.
Special: You can take this feat again, but if you do and apply it to the same attribute as you did before, you only get a partial boos.
Thoughts?
Don’t follow!
Tech Visual
Price 1600 credits
Usage installed in armor
Bulk L
This small canister bolts of any set of armor. When you move, as a free action or as a reaction when a creature moves into the space you vacated, you can deploy the caltrops within that space. The creature moving into that space must deal with the caltrops as normal. After this item is used, you must spend two actions to reload new caltrops into the upgrade.
Thoughts?
Bend reality
Splash Witchwarper
Frequency once per day
Duration One Minute
The universe bends to you. Choose a witchwarper paradox. One time per day, when you roll initiative, you can warp reality and activate the paradox of your choosing.
Thoughts?
That one!
Envoy Splash
Frequency once per day
Duration up to one Minute
That one!! You gain the envoy Get ‘Em ability. You can use this once per day, but you can sustain this ability for up to one minute against a single opponent by using one or two actions, depending on the version originally used, each round to do so.
Thoughts?
Summon aid
Solarian Splash
Frequency once per day
Duration One Minute
The stars come to your aid. Choose a solarian solar manifestations. You can use that ability once per day and it lasts for one minute.
Thoughts?