Daily Punch 12-5-23 Rage Spray technology item for Starfinder

Ed’s been angry lately, so let’s get angry with a purpose!

Rage Spray

Rage Spray is a single use can containing a spray nozzle and a mixture of hormones and adrenal compounds.  The spray increased user strength and blocks pain, but prevents higher brain functions for the duration.  While under the effect of rage spray, you can not cast spells nor do any action requiring concentration.  You can use this item as a swift action.  You can resist this effect by making a Fortitude save.

Rage Spray, Mk 1

Level 3; Price 250; Bulk

Description- You gain a +1 circumstance bonus to melee attacks, DR 1/-, and an extra 3 temporary hit points until the end of your next turn.  DC 14 to resist the effect.

Rage Spray, Mk 2

Level 6; Price 650; Bulk

Description You gain a +1 circumstance bonus to melee attacks, DR 2/-, and an extra 6 temporary hit points for three turns.  DC 17 to resist the effect. 

Rage Spray, Mk 3

Level 9; Price 2,000; Bulk

Description You gain a +2 circumstance bonus to melee attacks, DR 3/-, and an extra 9 temporary hit points for three turns.  DC 20 to resist the effect. 

Rage Spray, Mk 4

Level 12; Price 5,000; Bulk

Description You gain a +2 circumstance bonus to melee attacks, DR 4/-, and an extra 12 temporary hit points for three turns.  DC 23 to resist the effect. 

Rage Spray, Mk 5

Level 15; Price 16,000; Bulk

Description You gain a +3 circumstance bonus to melee attacks, DR 5/-, and an extra 15 temporary hit points for three turns.  DC 25 to resist the effect. 

Rage Spray, Mk 6

Level 18; Price 49,000; Bulk —Description You gain a +3 circumstance bonus to melee attacks, DR 6/-, and an extra 18 temporary hit points for three turns.  DC 28 to resist the effect.

Thoughts?

Daily Punch 11-30-23 Enrage, Lesser M1 mystic spell for Starfinder

DON’T MAKE ME ANGRY!

Enrage, Lesser

Classes Mystic 1, Precog 1, Witchwarper 1
School enchantment (compulsion, mind-affecting)
Casting Time 1 standard action
Range close (25 ft. + 5 ft./2 levels)
Targets one creature
Duration 1 round
Saving Throw Will negates; Spell Resistance yes

Description

This spell causes a single creature to become enraged for one round. It will spend that round attacking with melee or ranged weapons with a full attack if possible at a random target it can see. It will not use any consumable weapons save ammunition, nor will it cast spells except if a cantrip is the best option for attacking based on attack bonus.

Thoughts?

Daily Punch 11-15-23 Tinker feat for Starfinder

Let’s see what this does…

Tinker

Sometimes messing around the cargo bay with your gear yields better options.

Prerequisites: Engineering 5 ranks.

Benefit: choose a weapon or an armor. You can spend 1/5 the items cost and spend a day working on it. If you do, the item gains a +1 circumstances bonus to attack rolls, damage rolls, EAC, or KAC. You can perform this check multiple times on the same item, but you must choose a different thing to give a circumstance bonus too.

Thoughts?

Daily Punch 11-6-23 Concussion Grenade (combat) feat for Starfinder

Right to the dome!

Concussion Grenade (Combat)

The explosion is just extra.

Prerequisites: Proficiency with grenades.

Benefit: When you throw a grenade, instead of targeting a square, you can aim for a target hitting its KAC. If you hit, you do bludgeoning damage equal to your Strength modifier and 1/2 the grenades level, rounded down. If you miss, you roll as if you missed with a thrown weapon. In either case, the grenade explodes after it lands.

Thoughts?