I like the idea of messing with others and making enemies focus fire.
Demoralized (COMBAT)
You cause your foes to tremble more than most.
Benefit: Increase the penelty you impose on an enemy’s attack from a class ability by an additional 2.
I like the idea of messing with others and making enemies focus fire.
You cause your foes to tremble more than most.
Benefit: Increase the penelty you impose on an enemy’s attack from a class ability by an additional 2.
More Starfinder fun today for the Envoy. How about this improvisation
As a move action, you can choose one enemy within 60 feet.
That enemy must succeed at a Will save or take a –4 penalty to all attacks it makes that are not against you until the end of your next turn.
At 6th level, you can spend 1 Resolve Point to make the enemy take the penalty with no saving throw allowed.
Thoughts?
How about some quick repair for your bots?
This is a magic hack for 5th level technomancers.
You may expend a spell of any level as a standard action and touch a construct. That construct heal 1d8 hit points per level. If the construct wants to prevent the healing, it may make a Will saving throw to negate the healing.
Thoughts?
If you get heavy armor, you need gotta get POWER ARMOR!
This is a magic hack for 11th level technomancers
You gain proficiency with Power armor and the ability to cast magic in Power armor.
Thoughts?
I love the idea of heavily armored mages wading into combat. This is a magic hack for 5th level technomancers
You gain proficiency with heavy armor and the ability to cast magic in heavy armor.
No guidence in Starfinder? Let’s fix that!
School divination
Casting Time 1 standard action
Range touch
Targer creature touched
Duration 1 minute or until discharged
Saving Throw Will negates(harmless); Spell Resistance yes
This spell imbues the subject with a touch of divine guidance.
The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.
I ran a starfinder game this weekend where the poor player couldn’t roll within 5 of a target to literally save her life. Gave me an idea!
Even when you lose, you keep the losses low.
Benefit: When you choose this feat, choose a skill that has an effect if you fail by 5 or more like diplomacy or athletics with climb. From now on, the negative effects of failing that skill do not trigger till you fail by 8 or more.
Thoughts?
Ok, one more rest based thing for resting now for Starfinder!
Thoughts?
Let’s build off some ideas for DnD and resting in Starfinder.
When you take a break, you really feel refreshed.
Benefit: When you take a 10 minute rest and spend a resolve point, you not only gain stamina points, but you also gain HP equal to your level + your Constitution modifier.
Thoughts?
How about some love for Starfinder and rests.
When you spend a Resolve Point to regain Stamina Points for a 10-minute rest, you may spend a additional Resolve Point to reduce the resting time to 1 minute. All allies who can hear you gain the benefits of a short rest as well.
Thoughts?