More race feats for starfinder now the Lashuntas!
True Dimorph
Why choose?
Prerequisites: Lashunta
Benefit: Before every full nights rest, you may choose to change your genetics to be either a Korasha or a Damaya when you awaken.
Thoughts?
More race feats for starfinder now the Lashuntas!
True Dimorph
Why choose?
Prerequisites: Lashunta
Benefit: Before every full nights rest, you may choose to change your genetics to be either a Korasha or a Damaya when you awaken.
Thoughts?
More starfinder race feats! Time for the Kasathas.
Kasathas Training
You have four hands and you’re learned how to use them!
Prerequisites: Kasathas
Benefit: When you take a full attack action, you only take a -3 penalty to both attacks.
Thoughts?
Let’s make some race specific feats for Starfinder. First up, android.
Android Resistance
Your more machine than man, and you use that to your advantage.
Prerequisites: Android
Benefit: You gain a +2 to saves vs. poison and resist cold 5.
Thoughts?
Starfinder time!
Grenadier(Combat)
Bullets have a name on them, but you specialize in really getting a message out.
Prerequisites: Character level 7th
Benefit: When you attack an area with a grenade, you add half your character level to the damage all targets take from the grenade.
Thoughts?
School Illusion (language-dependent)
Casting Time 10 minutes
Range 10 ft.
Targets all creatures that can hear you in range
Duration 1 minute/level
Saving Throw Will negates, see text; Spell Resistance yes
You cast a spell that appears to be speak with dead in all forms except you control what the corpse says. Casting this spell prevents any future casting of speak with dead with this corpse. Any living person hearing the spell may attempt a Will saves or use Spell Resistance to disbelieve the spell. Any attempt to determine the false nature of the spell can be detected with a successful mysticism check and a successful perception check. The DC to determine this effect for all checks is equal to 10 + 1/2 your level level + your Wisdom modifier. Any check that fails reads the spell as speak with dead.
Thoughts?
Ok, here is the Starfinder version of the same spell
School necromancy
Casting Time 1 standard action
Range touch
Targets one living creature
Duration instantaneous
Saving Throw Will half ; Spell Resistance yes
With a touch, you steal the life from a creature in range and and invigorate a different target, restoring a number of Hit Points equal to the damage dealt. If the second target regains all of its Hit Points as a result of this spell, you can apply the remaining healing to yourself, as long as you are a living creature. On the other hand, if this isn’t enough to restore all the target’s Hit Points, you can transfer any number of your own Hit Points to the target, healing the target that amount. You can’t transfer more Hit Points than you have or more Hit Points than the target is missing.
Lord giveth, lord taketh damages the first target with a number of Hit Points of necrotic damage depending on the spell’s level.
1st: 1d4 + your Wisdom modifier
2nd: 3d4 + your Wisdom modifier
3rd: 5d4 + your Wisdom modifier
4th: 7d4 + your Wisdom modifier
5th: 9d4 + your Wisdom modifier
6th: 11d4 + your Wisdom modifier
Casting this spell doesn’t provoke attacks of opportunity.
Thoughts?
More Starfinder! Feats!
You only need one shot or swing if you hit the target
Benefit: When you make only one attack in a turn, you gain a +2 bonus on that attack roll. You can make attacks of opportunity after your round and still gain the bonus of this feat. If you are granted another attack by an ability or feat like cleave, you may make that attack without the bonus from this feat.
Here is a quick feat for Starfinder.
You know rock armor better than anybody else.
Prerequisites: Armor proficiency
Benefit: When you are wearing armor, you gain an additional +2 bonus to your AC.
Thoughts?
Let’s close out the week on another Starfinder feat.
You will win, but at what price?
Prerequisites: level 10
Benefit: Once per day, you can activate an ability that spends resolve points to perform an action once per day a second time by spending twice the number or required resolve points.
Thoughts?
It’s a starfinder week!
You’re a master of rolling with the punches!
Prerequisites: Adaptive Fighting
Benefit: You can one additional use of each of feats you selected from adaptive fighting.
Thoughts?