Let’s build better!
Adaptive Upgrade
You’ve just kept on being better!
Prerequisites: Adaptive Upgrade, Engineering 20 ranks.
Benefit: You may use your adaptive upgrade feat with the item limit being your level.
Thoughts?
Let’s build better!
You’ve just kept on being better!
Prerequisites: Adaptive Upgrade, Engineering 20 ranks.
Benefit: You may use your adaptive upgrade feat with the item limit being your level.
Thoughts?
It’s enough to keep the dead out!
A simple salt made from condensed starlight prevent the passage of the undead into or out of an area. As an action you can scatter the salt around yourself or around a single creature of large size or smaller or across a threshold of large or smaller size. The salt prevents the passage of material or insubstantial undead creatures unless it makes a Will save. The DC of the check is equal to 10 + half the item’s level. An undead can not themselves disturb the salt, nor can any summoned creatures, but any other creature can disturb the salt. The salt last for one hour or until it is disturbed.
Level 1; Price 50
Hands 1; Bulk L
Level 3; Price 230
Hands 1; Bulk L
Level 6; Price 615
Hands 1; Bulk L
Level 10; Price 2,600
Hands 1; Bulk L
Level 14; Price 9,800
Hands 1; Bulk L
Time to keep the witches at bay!
This simple salt may not look like much, but it is a very is a very useful tool to keep magic at bay. As an action, a character can scatter the salt around themselves or a creature up to large size. The salt lasts for up to 1 hour or until the circle is disturbed as an action. If any spell or ability used by a witchwarper, mystic, or fiend that targets or includes a creature inside the salt, the caster must make a caster check or the spell fails. The DC of the check is equal to 10 + the grenade’s item level. A witchwarper, mystic, or fiend can not themselves disturb the salt, nor can any summoned creatures, but any other creature can disturb the salt.
Level 1; Price 50
Hands 1; Bulk L
Level 3; Price 230
Hands 1; Bulk L
Level 6; Price 615
Hands 1; Bulk L
Level 10; Price 2,600
Hands 1; Bulk L
Level 14; Price 9,800
Hands 1; Bulk L
YOU SHALL NOT PASS!
Classes Mystic 6, Witchwarper 6
School enchantment
Casting Time 1 standard action
Range Touch
Area one 60-ft. cube/level (S) up to the walls of the building
Effect An invisible wall of force protects one domicile
Duration 24 hours
Saving Throw none; Spell Resistance no
An immobile, invisible wall of force protects one building. the building must have clearly delineated walls and doors. At the time of casting the caster can specify either those admitted specifically, those specifically excluded, or creature types specifically excluded from the building. Those creatures can not harm the walls of the building directly or indirectly nor enter the via teleportation or planar travel. Damage from those creatures does not register. However, anyone inside the building can invite any creature in. If a creature that was excluded from the spell is welcomed in knowingly, then the spell immediately ends.
Thoughts?
It’s hard to find the dead!
Hard to find the dead when they don’t have pulse or breath!
Prerequisites: Undead
Benefit: You gain a +2 circumstance bonus to Stealth Checks and you can move 1/4 your movement, rounded down, minimum 5 feet, as a move action and you do not register for blindsense (vibration) detection.
Thoughts?
TIME TO HEAR THE CROWD!
Prerequisites: Improved Combat Maneuver (grapple)
Time to rally!
Benefit: When you have a target grabbed , you can spend a move action to rally yourself. You gain temporary hit points equal to half your level, rounded down, plus your Charisma modifier. You may gain this once per each enemy and these do not add to any other temporary hit points.
Thoughts?
Hit em’ and grab em’!
You’ve gotten good at the one two Punch and grap.
Prerequisites: Str 11.
Benefit: As a full round action, you can take a -2 on a melee attack. If you got and you have a free appendage to grab with, you may make a grapple attempt with a -2. You must hit with the first attack to get the grapple attempt.
Thoughts?
What do the stars say?
The universe has many secrets for those who listen.
Prerequisites: solarian
Benefit: Once per day, you may enter a meditative state for 10 minutes and make a mysticism check in place of any other knowledge check.
Thoughts?
SMACK!
Just smack it!
Prerequisites: Athletics 5 ranks.
Benefit: When faced with an electronic device that a computers or engineering check is required to operate other than a device that must be hacked to gain access, you may attempt an athletics check at the same DC. If you succeed, you successfully operate the device. If you fail, the device becomes broken.
Thoughts?
Let’s help people feel better fast!
Some days a quick talk is all it takes.
Prerequisites: Diplomacy 5 ranks
Benefit: Once per day, you can spend an action and a target can spend a 1 Resolve Point to restore half its total stamina, rounded down. A character can use this a several different targets each day, but each target can only be the target of this feat once a day.
Thoughts?