Blurbs from the Booth-Throat Punch Games at GenCon 2014!

I was at GenCon 2014 last weekend.  I had a blast, so let’s go day by day and give you my thoughts.

 

Thursday

This day was the start to the con.  I woke up, exercised, and hit the con.  I was able to see the Geek Preacher, the people at TMG, and my friends at Arcane Wonders.  Then, it was off to work.  To even go to the con (and since I love DnD), I worked for Wizards of the Coast running games of DnD 5e.  This year I was able to get an All Access table.  All Access is a GenCon program you can enroll in that gets you a guaranteed same GM for the con, access to all the adventures DnD is running at the con, and a ton of extras gifts.  This year it was a signed copy of the DnD 5th edition Player’s handbook and a Monsters Manual over a month before it’s released to the public.  My all access table was awesome, and then I ran two regular tables.  All of that was a great time, and then I hit the hay.

Friday

Friday was my short day.  I only had two tables to run today, so I woke up, exercised, and then looked for events to sign up for.  While looking around, I found an event that only had one ticket left of 500 originally.  It cost $32, and it promised swag and board games.  Not having a clue I signed up for something called AEG Big Board Game Night.  I run my two tables (having a blast) and then headed off to the Game Night-still without a clue as to what the heck it was.  What I found out was the AEG Big Board Game Night is an event where everyone comes, plays every new board and card game AEG has out, and then gets a box of random games and the latest and greatest game from AEG at GenCon.  This year, I got a copy of Doomtown, the awesome new card game about the Deadlands, the GenCon Exclusive copy of Smash Up, Romance of the Nine Empires, and Valley of the Kings.  I played a TON of games, and had a blast.  If you get a chance, sign up!  I was lucky enough to get a ticket.  Next year, I’m signing up as soon as I can.

Saturday

Saturday was my long day.  I had an 8AM game, a 12 Noon game, and then a 6PM game.  I love DnD, but there wasn’t much time this day for any extra fun at the Con. It was an awesome day of games, culminating with the battle interactive.  I LOVE battle interactives.  I get a feeling of togetherness and of belonging when roughly 300~600 of my closest friends are all working toward a common goal.  My table was amazing.  I hit them as hard as I could, and they barely survived.  Afterwards, we all exchanged contact information, and I said good bye to my all access table.  They were a great bunch of people, and I forward to seeing and playing with them again.  I ran from that game to the Secret Gaming Cabal Podcast meet-up.  I love listening to this podcast, and at their meet-up they were giving away games, so why wouldn’t a board game and Podcast fan be there!  Last year, I won a copy of Pixel Lincoln, and this year I won a copy of Guile and This Town Isn’t Big Enough for the 2-4 of Us.  I wish I could have stayed longer, but I’m slowly going deaf and it was way too loud in the bar where they had the event.  I decided to grab a bit to eat then meet up with the other DnD judges to celebrate the end of a great con.

Sunday

This was my day completely off.  I started like most other days.  I worked out, ate some food, and then headed to the Christian Mass at GenCon headed up by the Geek Preacher.  I’m a Roman Catholic, but this mass is the most spiritual thing I experience every year.  It’s the one mass I don’t skip out early after communion.  This is a community I WANT to be part of.  If your Christian and at GenCon, its free and an excellent use of your time.  Plus, anytime a mass mentions Dr. Who, you know it’s going to be a wild ride.  Check it out here http://ow.ly/AxTsM Then I hit the main floor.  I played a bunch of Stronghold Game’s games hoping to bet a half price Voluspa for playing five games, but while I was playing my game, they sold out.  Buonocore!  I’LL GET MY COPY OF VOLUSPA ONE DAY!  AND NOW I HAVE TO BUY PANAMAX ALSO!  It was fun, but then I hit the rest of the floor and meandered around.  I saw a few friends, made a few minor purchases, and then went home.  I can’t wait till next year!

 

Next Year’s Geek Goals

Last year, I wrote down my geek goals.  I got some done and some I didn’t.  Let’s write down next year’s goals and this year we will add dates to help guide what I’m doing!

  • Daily posts to Throat Punch Games-That’s been going well
  • Monday board game reviews-Going well, too.
  • Wednesday RPG reviews-Again going well, and lots of fun
  • Friday opinion pieces-I’ve been ok, but I need to be better about this.
  • Fix up Throat Punch Games-Site looks like crap, so I’m going to make it look pretty-goal-October
  • Kick off a podcast-I want to get a few of my friends together to record a biweekly podcast-goal-November
  • Kick off youtube review/instructions/unboxing videos-I’d like to move into reviews on youtube, and I’m hoping to do one every three weeks-goal-January
  • Get writing more-I’ve been doing lots of reviews for my site, but I haven’t written many adventures. I’m going to submit more adventures for publication
  • A PDF of Throat Punch Games on Drive Through RPG-We’re going to make a nice PDF of all of my ideas-goal-March.
  • Post every game I play on Board Game Geek-Check my progress!
  • Daily RPG suggestions on Twitter-I love RPGs, and I ‘ve been thinking about writing ideas/suggestions for the RPGs and groups. Let’s see what Throat Punch Games can do to help the RPG world in 100 characters? Goal-one week!
  • KEEP PLAYING!

 

So those are my goals.  What do you think?  Like what I got?  Hate what I’m doing?  You tell me!

Ring Side Report- Board Game Review of CO2

Game– CO2

Producer– Stronghold Games

Price-~$55 here http://www.amazon.com/Stronghold-Games-8007SG-CO2-Board/dp/B00AKVLMY2/ref=sr_1_1?s=toys-and-games&ie=UTF8&qid=1407249487&sr=1-1&keywords=CO2

Set-Up/Play/Clean-Up-35 min per player (2-5 players)

TL; DR-A few problems mar an otherwise good game. 83%

 

Basics-The world is in trouble, and you have to fix it through capitalism!  In CO2 you play a company specializing in green/renewable power starting in the 1970s.  Each round starts with players gaining money, coins or both based on how much research their companies have in each type of green energy.  Then, each of the six areas of Earth gains more CO2 producing power plants if they do not have enough power plant in that region for each decade( 2 in 1980, 3 in 1990 and so on).  Each CO2 producing power plant increases the global CO2 parts per million rating and can lead to ecological disasters on a continent.  After that, in each decade you are given a number of turns based on the number of players.  On a turn you can do one of three actions: propose, implement, or build a green power plant.  When you propose a power plant, you place a project token in one of three sections that either gives you money, technology cubes, or scientist meeples.  When you implement a proposed plant you spend a carbon credit to gain resources depending on the type of plant with resources ranging from technology cubes to money or both.  If your company has enough research in a particular type of plant and enough money, you can build an implemented plant gaining more research in that plants type as well as victory points.  Also on your turn, you have several free actions where you can move a scientist meeples, buy/sell carbon credits, and play cards.  Scientist meeples can be moved to an implement or proposed project, from one project to another, or from a project to a research convention with the same energy type as a project the meeple was on.  If all the spaces on a convention are covered, all companies gain research in each type of energy the scientists were on as well as one research in any type of energy from that meeting.  If you implement or build a project with another player’s meeple, that player gains one research in that type of energy, get to move that meeple for free, and you must pay them an extra dollar for the privilege.  In the center of the board are the carbon credits.  On your turn you can buy or sell credits, but not both.  The cards are UN mandates give you bonus points if you build specified types of power plants.  The cards in your hand give you bonus money, credits, tech cubes, or scientists if you do an action specified on the card.  You may only perform one free card action each turn.  At the end of your turn, you gain one research in one type of energy based on a project one of your scientist meeples is on.  And the game continues like this.  After each player has taken a turn, and the first player advances the action counter.  When there are no more action spaces left for this decade, the decade advances, and research points/money are given out, disasters happen, and then the turn counter is reset based on the number of players.  The game continues like this until a few events happen:  1) the CO2 level gets high enough that mankind dies/everybody loses 2) the decade is 2030 or 3) the CO2 level drops below 350.  At the end, players who controls the different areas of the board based on number of power plants in each area gain carbon credits based on the region, the players spend those for money, get research money/points one last time, sell money for points, and the player with the most points wins.

 

Mechanics- When you get past the instructions (see below), this game is really fun!  The game makes you think on your feet a lot while having to make smart choices based on what the other players are doing.  You CAN’T build stuff alone.  You need to work with the other players to get the power plants built and experience to do it, but if you let the other build everything, you will lose.  This game does semi-cooperative really well, maybe almost the best I’ve seen for a while. 5/5

 

Theme- The game does do some justice to the theme of different green energy companies working together/against one another.  The mechanics do enforce the theme of needing other to help you and the theme of environmentalism.  An example is the ecological disasters.  When an area of the world has a problem, each company WITHOUT power plants in the area has to pay a cube to the region or be seen as callous.  These cubes can be used by other players who build in the region because now grants are available to help fix the damage.  I do have some problems with the theme as the components could use a bit more to make things a bit more thematic.  Yes, this is a euro game, but that doesn’t mean it has to have cubes.  Give me some other kinds of meeples like little computers or something. 4.5/5

 

Instructions- This game was written by a lawyer.  The rules are divided into sections and subsections that make this game not fun to read.  The rules are several pages of three columns of words with few pictures.  The pictures that are in there are awesome and really help to explain the rules.  But, there are not many!  The rules reference sections like 2.2.1.  DON’T DO THAT!  Have a nice flow that invites me to read!  I’ve been sitting on this game for a long time (six months) because I couldn’t make it through the rules.  When you do read the rules, you see the game is pretty standard euro-game fare, so it’s not too complicated.  But even after the several subsections in the rules, I and my gaming group were still left with questions regarding scientist movement and other important aspects.  Overall, it’s not the worst set of rules I’ve read as I was still able to play the game without a visit to Board Game Geek, but only just. 3/5

 

Execution- The game components are not bad, but I would have liked a bit more.  The game uses small, half standard cards for all the cards in the game.  That’s not bad, but there are less than 60 cards in the game.  So, the cards are more of a pain.  Adding to the pain, the cards don’t have any words and unless you know what cards you’re looking for, it’s really a pain as you need to constantly look at the rules to find which cards are separated into which piles.  Bigger cards with different colors would have really helped distinguish the types of cards.  Also, the box is kind of flimsy.  The board is well done and the iconography is good, except where the rules fail it.  Overall, it’s the product is ok, but some minor problems hamper the whole.  4/5

 

Summary-This is a fun game.  The game itself is a great Euro game.  The theme is fun as it’s a controversial subject-global warming-while being executed well.  This game is semi-cooperative worker placement on two different levels-projects and scientists- which I haven’t seen for a while.  If you love worker placement/development/resource management euro games and can get past the dry, boring instructions, you will have a blast trying to outwit your opponents on a global scale.  83%