Daily Punch 4-2-25 Pleasure to Burn arcane feat for Pathfinder 2nd Ed

FIRE!

Pleasure To Burn Feat 8

Arcane Magus Oracle Sorcerer Wizard


Fire keeps them warm! When you deal fire damage to a target, that target automatically gains 1d6 persistent fire damage and is actively on fire. A regular check to end the persistent fire damage or an action to put out the fire ends the damage.

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Thoughts?

Daily Punch 2-28-22 Transmutation Tutor feat for DnD 5e

Time to make some stuff!

Transmutation Tutor

prerequisite: wizard, transmutation school

Everything is anything you want. Gain the following benefits:

  • Three times per day you can convert 1 cubic foot of mater into a potion of healing, alchemist’s fire, antitoxin, or acid flask. These potions last for one hour or until they are used .
  • When you use your Transmuter’s Stone ability, you may select two benefits.

Thoughts?

Daily Punch 2-1-22 Damage Dealer feat for DnD 5e

Time to hurt people!

Damage Dealter

prerequisite: wizard, evocation school

Why do fancy things when you can just break your enemies. Instead of using your sculp spells ability to protect other creatures, you can choose one target that is subjected to one of your evocation spell and impose disadvantage on the target’s saving throw. You can do this a number of times equal to your Intelligence modifier before you must take a long rest to regain the use of this ability.

Thoughts?

Daily Punch 1-24-22 Solid Conjurations feat for DnD 5e

Let’s make stuff with our minds!

Solid Conjurations

prerequisite: wizard, conjuration school

Anything you can think, you can make. Gain the following benefits:

  • Your minor conjurations now have hit points equal to 1/2 their normal amount and only vanish after an hour or when they are reduced to zero hit points. They have hardness as normal.
  • You can use your benign transportation ability once per short rest.

Thoughts?

Daily Punch 1-13-22 Ward Wizard feat for DnD 5e

Let’s do some wizard stuff!

Ward Wizard

prerequisite: wizard, abjuration school

Anything worth having is worth protecting. Gain the following benefits:

  • When you use your arcane ward power, the amount protected by your ward is increased by double your proficiency bonus.
  • When you use your ward to protect a creature, and the ward is broken by an attack, the attacking creature or object takes damage equal to your proficiency plus your Intelligence modifier.

Thoughts?