Daily Punch 11-29-13 Mobility Feat in 13th Age

I’ve been playing a bit more 13th Age lately.  We just jump started the Living 13th Age game in Jackson, MI, so you should go if you can!  How about a feat to help you get out of combat?

 

 

Mobility

Adventurer Tier: Gain a +4 bonus to saves to disengage.

Champion Tier: Gain a +4 bonus to escape being grabbed.  You may add the escalation die to all disengagement checks.

Epic Tier: You only need to roll a 9 to escape being grabbed or disengage.  You may add the escalation die to all checks to escape being grabbed.

 

Thoughts?

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