Daily Punch 2-18-14 Feats for Cure Wounds in 13th Age

I haven’t done some 13th Age feats for  awhile.  How about some for the Cleric?

Feats for Cure Wounds pg. 98

Adventurer Feat:  The target cure wounds add the escalation die to all saves for a round including any given by Cure Wounds

Champion Feat: One other nearby ally may spend two recoveries to heal a recovery in addition to the target of the Cure Wounds.

Epic Feat:  Cure Wounds recharges on a 9+

Thoughts?

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