I haven’t done some 13th Age feats for awhile. How about some for the Cleric?
Feats for Cure Wounds pg. 98
Adventurer Feat: The target cure wounds add the escalation die to all saves for a round including any given by Cure Wounds
Champion Feat: One other nearby ally may spend two recoveries to heal a recovery in addition to the target of the Cure Wounds.
Epic Feat: Cure Wounds recharges on a 9+