Daily Punch 4/4/14 Challenging Monster template for Pathfinder

I ran a game of pathfinder on Friday night.  It was a blast, but I had a player who dominated the last boss fight because of some lucky crits.  How about a fix for that?  How about another template?  I don’t want to just add more abilities to a monster, but I want to keep the monster in the fight for a bit longer.

 

 

Challenging Monsters are creatures that are far more powerful then their standard brother.  These could be leaders of men or monsters.

Creating a Challenging Monster

“Challenging Monster” is an acquired template that can be added to any creature.

Senses: Same as base creature.

Challenge Rating: Either CR+1 or CR+2 see below

Alignment: Same as base creature.

Type: Same as base creature.

Armor Class: Same as base creature.

Hit Dice: Same as the base creature, however multiply the HP by 1.3 to increase the CR by +1 or by 1.6 to increase the CR by +2.  Do not recalculate Hit Dice effects for this increase in hit points, simply increase the total hit points.

Saves: Same as the base creature.

Defensive Abilities: Gain light fortification if the creature’s CR increased by +1 or medium fortification if the creature’s CR increased by +2.

Speed: Same as the base creature.

Attacks: Same as the base creature.

Special Attacks: Same as the base creature.

Special Qualities: Same as the base creature.

Abilities: Same as the base creature.

Base Atk: Same as the base creature.

Skills: Same as the base creature.

Feats: Same as the base creature.

Environment: Same as the base creature.

Organization: Same as the base creature.

Treasure: Same as the base creature.

Advertisements

4 thoughts on “Daily Punch 4/4/14 Challenging Monster template for Pathfinder

  1. That sounds like a great fight! Did the playets not have fun? Players know when they got lucky. Don’t forget how exciting it is for the players to take out the big bad in a single awesome crit or lucky break on a debuff or takedown spell.

    Remember – hard is not the same as fun.

    1. It wasn’t a bad fight, but it only went 1.5 rounds. One player has a lot more experience with the rules then the others. They all have fun, but most don’t get a chance to hit when one player knows spells that give him auto crits. Id like to have a monster be in the fight for a bit longer, but not up the HD or other math associated with the fight.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s