I ran a game of pathfinder on Friday night. It was a blast, but I had a player who dominated the last boss fight because of some lucky crits. How about a fix for that? How about another template? I don’t want to just add more abilities to a monster, but I want to keep the monster in the fight for a bit longer.
Challenging Monsters are creatures that are far more powerful then their standard brother. These could be leaders of men or monsters.
Creating a Challenging Monster
“Challenging Monster” is an acquired template that can be added to any creature.
Senses: Same as base creature.
Challenge Rating: Either CR+1 or CR+2 see below
Alignment: Same as base creature.
Type: Same as base creature.
Armor Class: Same as base creature.
Hit Dice: Same as the base creature, however multiply the HP by 1.3 to increase the CR by +1 or by 1.6 to increase the CR by +2. Do not recalculate Hit Dice effects for this increase in hit points, simply increase the total hit points.
Saves: Same as the base creature.
Defensive Abilities: Gain light fortification if the creature’s CR increased by +1 or medium fortification if the creature’s CR increased by +2.
Speed: Same as the base creature.
Attacks: Same as the base creature.
Special Attacks: Same as the base creature.
Special Qualities: Same as the base creature.
Abilities: Same as the base creature.
Base Atk: Same as the base creature.
Skills: Same as the base creature.
Feats: Same as the base creature.
Environment: Same as the base creature.
Organization: Same as the base creature.
Treasure: Same as the base creature.

That sounds like a great fight! Did the playets not have fun? Players know when they got lucky. Don’t forget how exciting it is for the players to take out the big bad in a single awesome crit or lucky break on a debuff or takedown spell.
Remember – hard is not the same as fun.
It wasn’t a bad fight, but it only went 1.5 rounds. One player has a lot more experience with the rules then the others. They all have fun, but most don’t get a chance to hit when one player knows spells that give him auto crits. Id like to have a monster be in the fight for a bit longer, but not up the HD or other math associated with the fight.
Also TWO monsters of the same type are CR+2. They get 2.0x the HP, attacks, and moves.
I like the number of monsters in a fight, but I want one to hang around a bit longer. Adding HD would give me more raw power, but I like the chance to hit et al. of the original one.