Daily Punch 4-7-14 Computer Speed Quality for Shadowrun 5e

Had an interesting event happen in my latest Shadowrun Game.  Had a player mark an gun, but he wouldn’t be able to stop the gunman in time, so he ejected the clip.  To issue commands to other things like cybereyes requires a much longer period of time.  Maybe its time for a quality to step in…

 

Computer Speed

Cost: 10 Karma

In the matrix, you move so fast its freaky.  When you mark something, it just does what you want right away!  When you mark on icon or device on the matrix, you can perform another matrix action.  If you perform a simple action, it reduces your initiative by seven.  If you perform a complex action, it reduces your initiative by 15.

 

 

Thoughts?

Why the World (Or at Least Gamers) Needs Table Top Day

            Last Saturday was Table Top Day.  It’s a fun annual holiday where gamers and the general public gather at hobby stores across the world and play some games.  Lots of free demos with random gaming swag for those who show up.  Some stores just run the games that were on TableTop (on youtube) while others open up their gaming space to ever game under the sun.

Like every good geek, I was at my friendly local game store.  I volunteered to run as many games as I could.  I love to demo games to new people, so it was a blast.  I get a really good feeling when I demo a game, and I see those same people leave the store with that game later.  Heck that happened twice on Saturday!

What makes me really happy about Table Top Day is the inclusivity of the day.  It’s a day dedicated to showing off games to the masses.  Whatever game you love, people will love to try it on that day.  Nothing is too crazy or out of bounds.  I saw a group of people bust out Stone Age and another group of people sit down to play a few games of magic.  I ran some random people off the street through 7 Wonders and Settlers of Catan.  I even learned a new game, the My Little Pony CCG, and turned around and taught three people how to play when I was done.

The common knowledge of geeks is we are not welcoming.  We sit in basements or dark comic stores playing games while trying to keep any “normals” away from whatever thing we are up to.  Heck most of us can’t talk to people of the opposite sex, and we all smell bad.  Common knowledge is commonly wrong.  Geeks are just normal people who love to have fun.  Most of the time that fun involves a bit more math then the average person is normally comfortable with, but if given a chance, we will spend our every waking moment trying to show you just how cool whatever game we are playing is.  That and most of us do shower regularly and have about as many problems with the ladies/guys as any other person does.

Now the media is and isn’t helping with this.  Shows like the Big Bang Theory don’t really portray us in the best light.  I’ve heard the phrase “nerdface” thrown around a few times to describe how these shows portray your average geek.  I don’t know if I’d go that far, but the go to cliché of a geek is not a glowing credit to us.  On the other hand, the Big Bang Theory has made some geek things cool.  Now people are picking up copies of Settler of Catan and Munchkin at Target.  And that’s Amazing!

And here is where Table Top Day comes into the fold.  On Table Top Day like Free Comic Book Day and Free RPG Day, the curtains of thrown open and the public is invited to see what the geeks are up to.  And we can put our best foot forward to show them how cool our hobby is and how normal we are!  That inclusivity is welcoming as both the geeks get to a chance to show the world what we love, and the world gets a safe, welcoming environment to see what were up to.  And that, to me, is priceless.

Daily Punch 4/4/14 Challenging Monster template for Pathfinder

I ran a game of pathfinder on Friday night.  It was a blast, but I had a player who dominated the last boss fight because of some lucky crits.  How about a fix for that?  How about another template?  I don’t want to just add more abilities to a monster, but I want to keep the monster in the fight for a bit longer.

 

 

Challenging Monsters are creatures that are far more powerful then their standard brother.  These could be leaders of men or monsters.

Creating a Challenging Monster

“Challenging Monster” is an acquired template that can be added to any creature.

Senses: Same as base creature.

Challenge Rating: Either CR+1 or CR+2 see below

Alignment: Same as base creature.

Type: Same as base creature.

Armor Class: Same as base creature.

Hit Dice: Same as the base creature, however multiply the HP by 1.3 to increase the CR by +1 or by 1.6 to increase the CR by +2.  Do not recalculate Hit Dice effects for this increase in hit points, simply increase the total hit points.

Saves: Same as the base creature.

Defensive Abilities: Gain light fortification if the creature’s CR increased by +1 or medium fortification if the creature’s CR increased by +2.

Speed: Same as the base creature.

Attacks: Same as the base creature.

Special Attacks: Same as the base creature.

Special Qualities: Same as the base creature.

Abilities: Same as the base creature.

Base Atk: Same as the base creature.

Skills: Same as the base creature.

Feats: Same as the base creature.

Environment: Same as the base creature.

Organization: Same as the base creature.

Treasure: Same as the base creature.

Ring Side Report- RPG Review of Pathfinder Campaign Setting Pathfinder Society Field Guide

Product- Pathfinder Campaign Setting Pathfinder Society Field Guide

System- Pathfinder RPG

Producer- Paizo

Price- ~$20

TL;DR- Great intro to the society! 93%

 

Basics- Welcome Pathfinder!  This book is a large summary of the Pathfinder Society for the uninitiated.  This book is primarily written for those who play in Paizo’s living campaign Pathfinder Society (PFS).  The book starts with the standard stuff any PFS GM would need like day job rolls and how to spend prestige.  Then the book discusses Absalom in-depth describing the history and geography of the place.  After Absalom itself, the book introduces each of the factions in the Pathfinder Society giving each one new ways to spend prestige.  Next the book introduces the three main branches of the Pathfinders, Scrolls, Spells, and Swords, providing new character options in each.  The book ends with a long discussion of opponents of the society and items for Pathfinders to purchase to overcome this obstacles.

 

Story or Fluff- This book is full of Pathfinder fluff.  I picked this one up to learn more as a GM, but honestly, if you want a deep introduction to the society, this is the book you need to read.  Each faction and division of the society gets a detailed write up.  The book even goes in depth on tricks to handle problems Pathfinders may find on their missions.  This might have made the book drag on a bit, but for players who haven’t been in the system as long, this may save their lives!  4.5/5

 

Mechanics or Crunch- While this is primarily a setting book since its in the campaign setting line, this book does have lots of character options.  The prestige options alone are worth the price of admission!  The extra archetypes, feats, and items, all make this a worthwhile book for any serious Pathfinder player. 5/5

 

Execution- Paizo knows how to make a geat book.  While I felt the book was a bit long, it didn’t drag to read as the text had lots of brakes to keep my eyes from glazing over.  Well done art also breaks up the text well.  I thought it was a bit long, but honestly it’s not long in a terrible way as it keeps with the other books in the setting line. 4.5/5

 

Summary- This is a well done book.  It’s a bit long as one of the largest sections is a section most experienced players will skim over as they know how to make a character survive most of the horrors out there.  Based on the amount of story in this book alone, the average PFS player needs this book to know much more about the society and its background.  The new mechanics of how to spend prestige really help make that count more in your games.  I’m honestly more excited to play some PFS than I was before this book, so that makes this book awesome in my opinion! 93%

Daily Punch 3-31-14 Among the Fey Feat for DnD Next

How about a feat for DnD Next?

 

Among The Fey

Either you were stolen by the Fey or you live among them for a time, but you have mastered their tricks

Benefits:  Gain the following

  • You gain a +2 on all saving throws and AC against effects and spells from the Fey
  • Gain training in Nature or gain a +2 to Nature
  • Your physical attacks count as cold iron for bypassing resistance from fey

 

Thoughts?