Saw Captain America last night. Figured this needs to happen for DnD Next
Path of the Shield
3 Superior Shield
7 Ricochet Shield
10 Improved Defense
Your shield is now a weapon that does 1d8 bludgeoning damage. You may use it to perform any attack you could perform with a bludgeoning weapon
You can bounce your shield of the environment and have it return to you in the same attack. Your shield has a range of 50/100.
While you hold your shield, your bonus to your defense is +3 and you gain a +1 to dexterity saving throws.
How about another fighting style for DnD Next?
When a creature that you can see targets you or a target within 5 feet of you with an ranged attack, you can imposed disadvantage on that attack as a reaction. If the attack requires a saving throw, the target of of the spell or ability has advantage.
Reading Run and Gun. Its awesome. Saw something I think the book needs.
Cost: 7 Karma
You are a master. You slide in close and know when you make your move….right as the bottle smashes into the head of the go ganger. When you use an improvised weapon, your accurate is equal to your physical limits and increase the damage done by your weapon by +1.
How about a spell for DnD Next? How about a nice cantrip…
Enchantment cantrip (mind effecting)
Casting Time: 1 action
Range: 60 Ft.
Duration: 1 round
Target creature makes a charisma saving throw. If it fails, it is racked with doubt. On its next turn all attacks and skill checks are made with disadvantage. If cast as a first level spell the target takes an additional -1 to the rolls. For every level cast above first, increase the penalty to the rolls by one.
Product- Injecting the Weird
Producer- Monte Cook games
Price- ~$5 at drivethroughrpg.com
TL;DR- A Good product to make things fit into the ninth world. 90%
Basics- Let’s get weird! Injecting the weird is a source book for Numenera that focuses on adding strangeness to your Numenera game. The book discusses what weird fiction is and how to add it to your game. Then the book has lots of tables to give some different weird aspects to locations, the wild, or the people you meet in the ninth world. The book even has some character options in its last few pages.
Story or Fluff- For a book that is mostly tables, this is a pretty fluff heavy book. The purpose of all the tables is to give more randomness and weirdness to your games. And at that it succeeds. The one line of strangeness in the tables really does give an impressive amount of options for what could be happening in your world. I was surprised that this book had character options too. 5/5
Mechanics or Crunch- For a book that is full of tables, this isn’t a mechanics heavy book. Since the purpose of this book is setting building, mechanics take a back seat to the theme. There are sidebars for items which honestly surprised. The character options also provide some new mechanics too. But, going in to this, don’t expect some new way to play the game. 4/5
Execution- I liked the layout and art as they enforced the ideas of weird and make it a pleasure to read. The price is ~ok. I think it’s a bit high, but it’s in line with most other current RPG products. Heck, there isn’t even the standard practice of the glimmers of reusing one piece of art a bunch. This one is full of smaller art pictures. One thing I did notice is a strange gap in one of the pages, but other than that, I liked the physical aspects of this product. 4.5/5
Summary- This is a good product. It’s not one that every player needs, but having one of these around the table will make the game that much better. I think helping GMs inject a bit more weird into their games will make things that much more numenera. And, that will make the games that much better. 90%
Audio Program- Pathfinder Legends-Rise of the Runelords #1: Burnt Offering
Producer – Paizo and Big Finish
TL;DR-Well done, but price prohibitive 73%
Basics– Relive the most well loved Pathfinder adventure paths Rise of the Runelords! This audio program is a one hour reimagining of the first part of the adventure path Burnt offerings. Follow the iconic Pathfinder characters Ezren, Harsk, Merisiel, and Valeros as they arrive just in time for the Swallowtail festival and just in time for the goblin attack. Can the group save the town and uncover the deeper plot beneath the surface?
Setting, Sounds, and Execution– The setting feels fantasy. I enjoyed hearing character talk about the Pathfinder places I’ve read about before and that brought it a bit more to life. The program had some well done sounds, but you will get a little bit bored as you head the same smashing melon, sliced melon, or clashing steel sound over and over again. But, the foley artists did do a good job in general. My biggest complaint is the price. The program is $10 for one hour of sounds. I tend to do comparisons to movie prices. For $10 bucks I can see a two hour movie which is sound AND pictures. That price point will drive away a lot of people from the product as for double the price you get the adventure path product the story is based on. And that will take you much more than one hour to play through. 2/5
Characters– It’s the iconics! You get to hear them! Fanboy/girl out! They sound like they should, and their lines are well delivered. Heck, this one has a well done version of the famous goblin song that we all know and love. 5/5
Story– If you’ve played through Burnt Offerings you know what you’re getting. I haven’t, but I did play the adventure card game. I really liked this. It does a great job telling the story. I felt I was along the ride for the story. Its short, and the story moves fast. So, you don’t get a lot of breathing time in the story. I would like them to slow down a bit. I enjoyed Ezren as the narrator as he wrote his adventures down for the Pathfinder Chronicles. That worked well getting across sections of the story that don’t have an audio component. 4/5
Summary– I liked this. It was a fun ride on my way to work in the morning. My main criticism is the length and the price. It’s only an hour, and most books will take you at least eight to get through. Audiobooks have a price of ~$15 bucks and those are at least eight. The length doesn’t make you feel like this is value for money. But, if you can see past that, you will be on an awesome adventure trying to save Sandpoint. 73%
I just went to a Hibachi restaurant with my wife, and it inspired me to come up with a background for a DnD Next character.
Shou Traveling Cook
You are a cook, but not just any cook. You have learned an art the combines performance, grace, cutlery, and cooking. You move your blades in quick arcs and make food dance on your grill. You have traveled the world showing off your art and it has funded your adventures.
Trait- Performance for Pay
When you stop in any notable location with people or sentient creatures that are at least indifferent to you, you may attempt to make a living in this location. Make a performance check with disadvantage. You gain as many copper pieces as your performance check. Your DM has discretion regarding your ability to repeat this performance, and different patrons may pay different amounts for your skills.
Skills: Acrobatics, Performance, Nature
Tools: Grill, Mounts(Land)
Dagger X 3, cooking oil x 3, Adventurer’s kit, Clothes(traveler’s), spice pouch, fishing tackle, Lantern, travel grill, 20 gp, 30 silver, 20 copper.