I like throwing insanity at my players, but I want them to have a bit of say over how crazy they go. Let’s try something
Aware of the Dark
When you would make a challenge roll to avoid going insane, you may elect to gain one bane on the roll. If you do so, fail the roll, and would go insane, you roll twice on the madness table and choose which result to occur.
Thoughts? Does this allow a little more control to the players or does it change the game too much?