This came up in my latest Starfinder game, and I think it might be fun to play.
Freedom Fighter (+1 CHA)
You have a deeply held belief about something in the world, but the powers that be are holding you back somehow. So, you have joined or started a group of like minded people who are actively fighting the authority who is against you. The news labels you with horrible names, but you know one day your people or ideals with be lauded by all and children will say your name with pride.
Theme Knowledge (1st)
You’re reading of history and political thought has given you an edge over other when discussing governance or political philosophy. Reduce the DC of Culture checks to recall knowledge about governance, political ideology, and history by 5. Bluff is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to your Bluff checks. In addition, you gain an ability adjustment of +1 to Charisma at character creation.
Use the Crowd (6th)
You know how to move among a crowd and get into and out of places you should not be. When you attempt a Stealth check to hide among a group of people, you can roll twice and take the higher result. Additionally, whenever you are trying to sway a group of people to your side via a Diplomacy or Bluff check, once per day you gain a +4 bonus to this check.
You have mastered the art of looking harmless until it is time to strike. When you make an attack against someone who is aware of your presence but does not suspect you are a threat, instead of the normal -2 flat-footed penalty they take, they take a -5 penalty to AC instead and your critical range for any weapon you are wielding is tripled on this first attack. This only applies to the first attack against that target in a day.
You are now fueled by the victories you achieve over those in wrongful power against you. Up to twice per day, when you successfully defeat someone who has authority over you that you do not agree with such as an oppressive military group, you recover 1 Resolve Point.