I want a cleric elf! Let’s make a Cleric Elf for DCC RPG!
Priest of the Old Father
Elves are the children of the oldest father. Some elves choose to revere this father and channel his glory to the lesser races. Those sad children will learn the glory of your father, even if they can never be as amazing as you will be.
|Level||Attack||Crit Die/ Table||Action Dice||Known Spells||Max Spell Level||Ref||Fort||Will|
|Level||Title (all alignments)|
|1||Child of the of the father|
|5||Fey Father /Mother|
Hit points: A Priest of the Old Father gains 1d8 hit points at each level.
Weapon training: Priest of the Old Father trained in the use of the dagger, javelin, lance, longbow, longsword, shortbow, short sword, staff, spear, and two-handed sword. Like all elves, priests of the old father often wear armor of mithril, even though it affects their spellcasting.
Alignment: Priest of the old father tend to follow the father himself and therefore are often chaotic.
Magic: A priest of the old father cast spells as a cleric.
Lay on hands: Priest of the old gather as a cleric with the following exception. All elves are treated as if they were the same alignment as the priest of the old father while all other races are healed as if they had the opposed alignment.
Supernatural patrons: Like wizards, elves can invoke supernatural patrons. An priest of the old father automatically receives the spells patron bond and invoke patron at 1st level in addition to his other spells. This MUST be used for the king of elfland.
Infravision: An elf can see in the dark up to 60’.
Immunities: Elves are immune to magical sleep and paralysis.
Vulnerabilities: Elves are extremely sensitive to the touch of iron. Direct contact over prolonged periods causes a burning sensation, and exposure at close distances makes them uncomfortable. An elf may not wear iron armor or bear the touch of iron weapons for extended periods. Prolonged contact with iron causes 1 hp of damage per day of direct contact.
Heightened Senses: Elves are astute and observant. All elf characters receive a +4 bonus to detect secret doors. Moreover, when simply passing within 10 feet of a secret
door, elves are entitled to a check to detect it.
Luck: A priest of the old father adds their Luck modifier to their invoke patron and patron bond checks.
Languages: At 1st-level, a priest of the old father automatically knows Common, the elven racial language, and one other language. An elf knows one additional language for every point of Int modifier. Additional languages are randomly determined as specified in Appendix L.
Action dice: An elf’s action dice can be used for attacks or spell checks at any level.