I have an idea I need for an adventure, but I need a way to help the adventurers get more brain power…..
Brew Thought Philter
Cost: variable magic points; 1D6 Sanity points
Casting time: 1 hour
Through a concentrated mix of effort and mental strain, you extract magic power from your self or a restrained victim. This power is condensed in to a shimmering blue liquid that you can place into any container of your choosing. Your or the victim lost one point of magic per magic point put into the brew. These points are restored normally. The liquid lasts for a week per point of magic extracted. If the magic power is extracted from yourself, no additional sanity is lost. But, if the magic points are extracted are extracted the victim loses two points of sanity for each point of magic extracted.
Thought Philter
Used by: Anyone
This shimmering blue liquid restores the mind’s power. Upon drinking this brew, you los 1d6 sanity and gain magic power back equal to the number of magic points invested in this brew.
Thoughts?