Daily Punch 3-16-22 BioReCharger cybernetic item for Starfinder

If you can take power out, why not put it back?

BioReCharger

By spending charges of a battery, you directly infuse energy into your heart. This provides temporary hit points and a bonus to Fortitude saves for an hour while the power is running through your system. You must spend a a full battery charge.

ModelLevelPriceHit PointsFortitude Save Bonus
Mk 164,0005+1
Mk 2913,50010+2
Mk 31338,50015+3

 BioReCharger, Mk 1

Item Level 6; Price 4,000; System Heart


BioReCharger, Mk 2

Item Level 9; Price 13,500; System Heart

 BioReCharger, Mk 3

Item Level 13; Price 50,000; System Heart

Thoughts?

Daily Punch 3-15-22 Focused Barrage Barbarian and Fighter feat for Pathfinder 2nd Ed.

Swing once hit two enemies… how about swing twice and hit once?


Focused Barrage 2 actions Feat 4

Barbarian Fighter Flourish


You continuously swing at an enemy until you hit its unprotected areas. Make two melee Strikes at your current multiple attack penalty and compare the best attack roll result to the ACs of the target. Roll damage only once and apply it to the creature if you hit. Focused Barrage counts as two attacks for your multiple attack penalty.

Thoughts?

Daily Punch 3-14-22 BioCharger technological item for Starfinder

Let’s bring some of my job into this. I teach biology and chemistry and A LOT of biochemistry. Funny story- you run on electricity! One of the major points of metabolism is to break chemical bond and pull out high powered electrons. Those go to power thing that make your energy (ATP). What if we stole those electrons for something else?

BioCharger

Level 5; Price 3,000; Bulk L

Description

Capacity -; Usage: 1/hour

This forearm sized flat roll with an attachment slot is laid on to a patch of flesh. After an hour, it collects enough of your own biological energy to recharge one device of bulk 1 or less or 20 charges for one clip of ammunition. Multiple charges can be applied to one device after each hour of recuperation on the part of the person wearing the biocharger. The biocharger does take a toll on the wearer though. The wearer takes a -1 penalty to Fortitude saves and loses 1 hit point per level while earing the device.

Thoughts?

Daily Punch 3-10-22 Heads Up Display item for Starfinder

I really wanted google glasses….

Heads Up Display

Level 3; Price 2,000 for 100 cm2; Bulk L

Description

Capacity 20; Usage: 10/Minute

These thin, translucent film can be placed on any surface, cut to shape, and linked to a local communication device. The communication device now transmit its information to the device but allows you to see through the film and observe your surroundings as normal. This device also comes with software that lets you customize the output that the heads up display receives. This customization lasts for until it is changed, and requires 10 minutes of time.

Game With Ed!

Game Time!  Here are your events for the next few months for Gameplay in Jackson, MI!  New people are always welcome, some come on down!  Happy to teach you the rules to any game on our list!  Find a new favorite or play an old one!  Games are happening online and in person!  Talk to us here or on discord at https://discord.gg/vUgCN3x 

roll20 link https://app.roll20.net/join/6120309/ahQYEw 

Weekly Wednesday Board Gaming in person 5 to 7 PM , RPG online and in person  7 to 9 PM –https://www.facebook.com/NostalgiaInk2.0 

April SUPER RPG WEEKEND!

Friday April 15th  8PM Call of Cthulhu RPG- https://www.facebook.com/events/990612551525117 

Saturdays April 16th 6PM Shadowrun-https://www.facebook.com/events/312291264115705 

Saturday April 10th Noon-Pathfinder Society- https://www.facebook.com/events/1078615426312495 

4PM Starfinder – https://www.facebook.com/events/426265589198795 

May SUPER RPG WEEKEND!

Friday May 13th  8PM Call of Cthulhu RPG- https://www.facebook.com/events/914150949242682 

Saturdays 14th 6 PM Shadowrun- https://www.facebook.com/events/640624790373324 

Saturday 15rd Noon-Pathfinder Society RPG! – https://www.facebook.com/events/377142404243035 

4PM Starfinder – https://www.facebook.com/events/677063180260791 

June SUPER RPG WEEKEND!

Friday June 3rd  8PM Call of Cthulhu RPG-  https://www.facebook.com/events/708937813435135 

Saturdays 4th 6 PM Shadowrun- https://www.facebook.com/events/249836230584652 

Saturday 5th Noon-Pathfinder Society RPG! –  https://www.facebook.com/events/427266629155385  4PM Starfinder – https://www.facebook.com/events/999193977351626

Daily Punch 3-9-22 Mental Punch cantrip for Pathfinder 2nd Ed.

getting deep into Earthbound. Let’s make some PK blast!

Mental Punch Cantrip 1

Evocation Mental
Traditions arcane, divine, occult
Cast verbal, somatic
Range 60 feet; Targets 1 creature
Saving Throw Will


You blast a target directly in its mind! The target takes 1d4 mental damage with a Will saving throw.

Critical Success and Success The target is unaffected.
Failure The target takes full damage
Critical Failure The target takes double damage.


Heightened (+1) Increase the damage by 1d4.

Daily Punch 3-8-22 Breadcrumbs ritual for Pathfinder 2nd Ed

Oh Earthbound Origins, the one item you taught me to always use in a dungeon is bread… https://earthbound.fandom.com/wiki/Bread#:~:text=EarthBound%20Beginnings,-Cost&text=It%20can%20also%20be%20found,where%20the%20trail%20was%20started.

Breadcrumbs Ritual 3

Rare Conjuration
Cast 1 hour; Secondary Casters up to 5
Primary Check Arcana, Nature, or Occultism (trained); Secondary Checks Arcana, Nature, or Occultism (any check will assist)
Range 10 ft.; Target 1 doorway


You and your allies all start a magical trail at a door way. Depending on the degree of success, the ritual creates a bond with the target and all who attempted to cast the spell regardless of success that can be used to teleport the casters back to this location as if they had just started to walk through the doorway.

Critical Success You create a bond with the door that lasts for eight hours.
Success As critical success, but the bond only lasts for two hours.
Failure You fail to create a bond with the door, and magical backlash leaves you stupefied 1 for 24 hours.
Critical Failure As failure, but in addition, You are randomly teleported 500 feet into a direction that would not harm you such as into solid rock or 500 feet into the air, but may put in in harm such as on flat, solid ground but in a monsters den.