Daily Punch 5-8-23 Grab and Smash Combat feat for Starfinder

You ever want to beat one m*****erF***** with another m*****erF*****?

Grab and Smash (Combat)


You’ve gotten good at hurting people with other people!

Prerequisites: Improved Combat Maneuver (grapple)

Benefit: If you start your turn holding another creature, you can slam that creature into a creature in range as a full round action. You must be at least as large as the creature you are holding. Make a melee attack. If you hit, the creature you hit take damage based on the size of the creature you are swinging, and the creature you are swinging take damage based on the size of the creature you hit. The damage below is for for every four levels of CR the creature possess. After the attack, you must make another grapple attempt to maintain the hold as part of the full round action.

SizeDamage
tiny1d3
small1d4
medium1d6
large1d8
huge1d10
Colossal 1d12

Ring Side Report- Escape Room Review of Haunted Halloween Online Escape Room-The Haunting of Emmie Jenkins

Product– The Haunting of Emmie Henkins

Producer– Masters Of Mystery

Price– $20 here https://mastersofmystery.com/collections/escape-rooms/products/online-escape-room-game-the-haunting-of-emmie-jenkins

TL; DR– Why are we here? 76%

Basics–  They all died but why?  Three bodies found and one ransom note for a fourth, but no murder weapon… why and how?  What happened?  Who did this?  Solve the mystery in under an hour!

Mechanics or Crunch-This escape room had decent puzzles, but a few were completely off and the hints didn’t help.  The first one was one we honestly just brute force solved and we still have NO idea how it happened.  The other ones worked well with a few limited hiccups.  Overall, it was fun, but be prepared to just force a solution.  4/5

Theme or Fluff– So lots of people died and the story to why really doesn’t make sense.  I will not spoil the story, but honestly, it’s just off.  You have scary things, but the “why?” of the plot just didn’t jive with anyone in our group.  We got creeped out in our living room on a Sunday at 4PM in the summer, so that worked, but why we did was more jump scare and less dread.   3/5

Execution-This room worked well, but there are some technical issues.  The mouse is hard to use in a few cases as scrolling and moving are hard to see when the mouse is a different shape, like a large investigating lens.  There were also quite a few editing mistakes that irritated one of my players. What did work well was the Sticky Note function.  Honestly that was a lovely addition.  Another cool thing is some outside game stuff.  That was a fun treat to use.  Overall, a decent execution of the game. 4.5/5

Summary–  I love escape rooms and this is my third fully online escape room.  This isn’t a bad escape room and honestly it was a fun experience.  It just has some issues with the story and one of the puzzles.  Those are some significant issues, but not something that can’t be overcome.  Will I do another by this company? Yes.  The price is fair and you do get to keep going past the house.  We barely solved it in time, so I have that feeling of accomplishment.  I also would suggest this to others, but this might not be my first suggestion.  76%

Ring Side Report- RPG Review of Outgunned Quickstart

Product– Outgunned Quickstart

System- Outgunned

Producer– Two Little Mice

Price– $0 here https://www.drivethrurpg.com/product/433185/Outgunned–Quickstart?affiliate_id=658618 

TL; DR– Shadowrun lite action movie?? 98%

Basics–  Getting too old for this!  Welcome to the world of 80s action movies!  Outgunned is a light weight RPG focused on action movies from the 80s.  Let’s break this down and see what’s up!

Actions and dice rolls- This game has attributes and skills.  When you do anything, you pick an attribute and an associated skill, count the number you have in each, and then roll that many d6s.  This number can never go below 2 and can never go above 9.  Your goal is to get sets of the same number or symbol on the shared dice.  Two is a basic success and three of a kind is a critical.  Most actions you want to do require critical success.

Feats and rerolls-  You further customize your character by getting feats.  These abilities often get you rerolls for specific actions.  You can also reroll dice if you get a basic success to try to get a better success.  BUT, you lose that success if you fail.

Adrenaline-  As story candy!  Adrenaline is the story candy of this game that you earn by acting like your characters.  You can spend one to get an extra die on a roll, one to activate some feats, and you can spend six to get the spotlight.  Spotlight is when you are a god among men doing crazy things, saving lives, ignoring pain, or whatever the heck you want!

Combat rounds-  Combat is very free form in this game.  The heroes take a turn doing anything, and the bad guys respond.  If the heroes succeed on their actions they can do whatever game plan they had or just injure the bad guys.  For the response players need to tell the director/GM how they avoid damage and make a roll.  Failure means losing grit/HP.  There is not a number of bad guys, but instead a giant pool of grit that the bad guys share, so you don’t get one shot kills on bad guys too easily, but you do get an action movie vibe where heroes kill a wave of thugs.

Ok, on to my thoughts.

Mechanics or Crunch– This is a prelaunch for the kickstarter, so you can’t see everything.  But I am intrigued.  The basics of add two numbers, roll that many dice, and count sets is an interesting one.  The bad guy hit point pool is fun and an easy way to keep the action movie feel.  I do have some rules questions on how to do all that, but the full rules will hopefully explain more.  4.75/5

Theme or Fluff– Ya, this feels like an action movie.  I’m honestly surprised there are not that many puns in the book, but it feels like an action movie in terms of the rules, art, and characters.  5/5

Execution– PDF? Yep.  Cheap intro?  Yep.  Hyperlinked?  Yep.  Free adventure?  Yep.  Pregens with nice art?  Yep.  SOLD!  That’s all the things I need out of an intro to get me and my friends to the table.  I read it in about 15 minutes and now I think I could run the provided adventure. 5/5

Summary–  As I get older, rules light and fast is more and more fun.  I also like brainless action movies where bullets and popcorn flow in equal, reckless abandon.  This feels like that.  I have the basic system of Shadowrun (add number and roll d6s) with the simplicity of an indie game.  I have some questions on mechanics, but its a FREE intro.  Those will hopefully be fixed in the full game.  I’m in for the kickstarter, and you reader should at least check out the free PDF.  Solid intro to this game.  98%

Daily Punch 5-5-23 Grab and Ride barbarian and fighter feat for Pathfinder 2nd Ed

Been playing God of War again, so here is an idea that comes right from there!

Grab and Ride 2 actions Feat 6

Barbarian Fighter


You’ve gotten used to directing your opponents in battle! Make a basic melee strike against an opponent who is at least one size category larger then you. If the attack is successful, you do damage equal to your Strength modifier and climb on the back or top of your opponent and can direct them around. This counts has having the creature grabbed. While riding them, as an action you can make them take the stride action. Any creature they move through may make a reflex save or take damage equal to the Strength modifier of the creature your are riding. The creature can escape the grab as normal, and you can change this to restrained following the normal rules for doing so. You can also strike the creature as normal as well.

Thoughts?

Daily Punch 5-4-23 Close Quarter Fighter barbarian, fighter, and ranger feat for Pathfinder 2nd Ed

I want to get in close, stay close, and hurt people!


Close Quarter Fighter Feat 4

Barbarian Fighter Ranger
You are very good at fighting people when they are holding you close. When you are grabbed, you do not count as flat-footed and you automatically succeed at the manipulate check while grabbed. This feat does not affect the restrained condition.

Thoughts?

Daily Punch 5-3-23 Close Combat Specialist feat for Starfinder

Let’s help you get in close and stay there.

Close Combat Specialist (Combat)

That’s right, draw me in close….

Prerequisites: Ground Fighting

Benefit: The normal penalties to attack rolls from being grappled, pinned, and prone don’t apply to any of your attacks, actions, and saves. The penalties from the pinned condition don’t apply to any of your actions, attacks, or saves as well. You still count as held by the creature.

Daily Punch 5-2-23 Psychography spell for Call of Cthulhu 7th Ed.

Time for some Cthulhu!

Psychography

Cost: 3 magic points; 1D6 Sanity points
Casting time: one hour
Your enter a trance state as you cast this spell with you hands on a pencil, pen, paper, or some other writing or typing utensil. As you cast this spell, you open yourself up to the Akashic record letting pure, unfiltered knowledge enter your mind. Make a power roll. You can spend 2 points of luck to gain a bonus die on this roll. The keeper makes this roll in private and tell you a piece of information you seek. On a fumble, your mind is flooded with extreme strange visions and you lose 1d10 sanity points and all your remaining magic points. In either case, those who keep the Akashic record may begin to take notice of you.
Alternative names: Automatic Writing, Beseech Yog-Sothoth, Plumb the Mind Depths

Thoughts?

Daily Punch 5-1-23 DemonHide material for Pathfinder 2nd Ed

Have a player asked to skin a demon in the last game. Here we go!

Demonhide Item 8+

Uncommon Precious


The hide of a demon can be used to Craft any item normally made of ordinary leather or hide. Demon hide provides resistances to acid, cold, fire, and poison, but you also gain vulnerability to cold iron and good.

Demonhide Items

Dragonhide ItemsHardnessHPBT
Thin Items
Standard-grade4168
High-grade83216
Items
Standard-grade72814
High-grade114422

Demonhide Object (Standard-Grade)Item 8

Price 350 gp (per Bulk)

Your gain resistance 5 to acid, cold, fire, and poison, but you also gain vulnerability 5 to cold iron and good.

Demonhide Object (High-Grade)Item 16

Price 6,000 gp (per Bulk)

Your gain resistance 10 to acid, cold, fire, and poison, but you also gain vulnerability 10 to cold iron and good.