Did it for Pathfinder, let’s do Starfinder next!
Classes Mystic 1-6
School conjuration (healing)
Casting Time 1 standard action
Range touch
Targets one living creature
Duration 2 rounds /level
Saving Throw Will half (harmless); Spell Resistance yes (harmless)
Life Infusion
Description
With a touch, you create a channel from the plane of positive energy to the creature and begin to funnel life into the target. At the start of the creatures turn, it gains 2 temporary hit points. Each round this can continue until it has temporary hit points equal to 3 times your level.
1st: 2 temporary hit points per level
2nd: 3 temporary hit points per level
3rd: 4 temporary hit points per level
4th: 5 temporary hit points per level
5th: 6 temporary hit points per level
6th: 7 temporary hit points per level
Thoughts?
