more skeleton madness!
| Foot in the Grave | ||||
| Type: action | Range: 10 feet per Cl | Duration: 1 round or longer | Save: will save vs check DC | |
| General | You force a creature to see its own death | |||
| Manifestation | roll 1d4: (1) stare into a creature and both of you see its soul (2) You turn into a sworling mass of bones and terror as you face your target (3)you glow with darkness and fear (4) You radiate the an aura of death | |||
| 1 | Failure, ability may not be used againt that day | |||
| 2-11 | Lost. Failure | |||
| 12-13 | You target one creture in range and it must make a Will save. On a failutre it sees its death and flees on its turn for one round. | |||
| 14-17 | You target one creture in range and it must make a Will save. On a failutre it sees its death and flees on its turn for 1d4round. | |||
| 18-19 | You target one creture in range and it must make a Will save. On a failutre it sees its death and flees on its turn for 1d6 round. | |||
| 20-23 | You target 1d3 cretures in range and it must make a Will save. On a failutre it sees its death and flees on its turn for 1d6 round. | |||
| 24-27 | You target all cretures of 1HD in range and they must make a Will save. On a failutre it sees its death and flees on its turn for 1d6 round. | |||
| 28-29 | You target all cretures of 1d4 HD in range and they must make a Will save. On a failutre it sees its death and flees on its turn for 1d6 round. | |||
| 30-31 | You target all cretures of 2d4 HD in range and they must make a Will save. On a failutre it sees its death and flees on its turn for 1d6 round. | |||
| 32+ | You target all cretures in range and they must make a Will save. On a failutre it sees its death and flees on its turn for 1d6 round. On a critucal failure, they instantly died. | |||
Thoughts?
