Daily Punch 12-6-23 Bone Pilot skeleton power for DCC RPG

Let’s take direct control!

Bone Pilot
Type: actionRange: touchDuration: 1 round or longerSave: Will save vs check DC
GeneralYou take yourself apart, surround an enemy in a bone cage, and seize complete control of them
Manifestationroll 1d4: (1) Your body falls apart and surround your enemy in a cage of bone (2) Your bones pour from your touch one by one onto the enemy and surround their body (3)You turn to dust and flow into them surrounding their bones at a cellular level (4) You simple walk onto them
1Failure, ability may not be used againt that day
2-11Failure
12-13You may target a 1 HD. If the spell succeeds, tyou control that creature for 1 round.
14-17You may target a creature up to 2 HD. If the spell succeeds, you control that creature for 1d6 rounds.
18-19You may target a creature up to 4 HD. If the spell succeeds, you control that creature for 1d6 rounds.
20-23You may target a creature up to 8 HD. If the spell succeeds, you control that creature for 1d6 rounds.
24-27You may target a creature up to 12 HD. If the spell succeeds, you control that creature for 2d6 rounds.
28-29You may target a creature up to 16 HD. If the spell succeeds, you control that creature for 3d6 rounds.
30-31You may target any creature. If the spell succeeds, you control that creature for 3d6 rounds.
32+You may target any creature. If the spell succeeds, you control that creature for 1d6 hours.

Thoughts?

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