Why just have one?
Lasting Relief Item 1+
Alchemical Consumable Elixir Healing
Usage held in 1 hand; Bulk L
Activate [one-action] (manipulate)
This potion doesnt provide instant relief, but ti does last a long time!.
Lasting Relief (Minor)Item 1
Price 3 gp
Bulk L
When this is consumed, you regain 1d4 hit points at the start of each turn. At the end of a turn, roll flat DC 8 check to end this effect. You must roll the check.
Lasting Relief (Lesser)Item 5
Price 30 gp
Bulk L
When this is consumed, you regain 2d4 hit points at the start of each turn. At the end of a turn, roll flat DC 8 check to end this effect. You must roll the check.
Lasting Relief (Moderate)Item 9
Price 150 gp
Bulk L
When this is consumed, you regain 2d4 hit points at the start of each turn. At the end of a turn, roll flat DC 11 check to end this effect. You must roll the check.
Lasting Relief (Greater)Item 13
Price 600 gp
Bulk L
When this is consumed, you regain 3d4 hit points at the start of each turn. At the end of a turn, roll flat DC 8 check to end this effect. You must roll the check.
Lasting Relief (Major)Item 15
Price 1,300 gp
Bulk L
When this is consumed, you regain 3d4 hit points at the start of each turn. At the end of a turn, roll flat DC 11 check to end this effect. You must roll the check.
Lasting Relief (True)Item 19
Price 8,000 gp
Bulk L
When this is consumed, you regain 4d4 hit points at the start of each turn. At the end of a turn, roll flat DC 11 check to end this effect. You must roll the check.
Thoughts?
