Product– Pathfinder Society Scenario #7-02: Shipyard Sabotage
System- Pathfinder 2nd Ed
Producer– Paizo
Price– $ 8.99 here https://paizo.com/products/btq0cn3c?Pathfinder-Society-Scenario-702-Shipyard-Sabotage
TL; DR-Good but skill check heavy 90%

Basics– Let’s buy a boat! Hellknights are raiding, so the Pathfinders need boats to fight back! Let’s go get some from a quick-talking halfling. What could go wrong?
Mechanics or Crunch– This is an interesting adventure, but it has a lot of skills and skill scenes. That’s not bad, but those can lose people and some unlucky rolls can just tank a day. Not bad, but it can lead to less fun. There are fights, so the combat people will have fun. If you keep in mind the skill check scenes and give enough ways to mitigate it, it will be a fun day. 4.5/5
Theme or Fluff– This is an interesting adventure, but one where the players don’t drive as much. The basic flow is look at boats, an attack, a skill check to find the bad guy, fight, skill check end. It’s not bad, but it’s very reactionary, and a bad skill check scene can tank a story. Those hurt flow in some cases, but it works if you can tangle enough threads to make the story happen. 4.5/5
Execution– This is a good adventure, but I need a bit more to work. As above, the combat works and the boat buying works, but the skill obstacle checks need more fluff built in to make the adventure flow. Give the GM things to say that the characters do to help. The rest is good, with adventure set up with pictures and maps for the combat people and to set up the major characters. It’s good, but I need more story to help GMs who can’t work on the fly. 4.5/5
Summary– I like this one, but obstacle scenes are not my favorite. I like them, but they need help when Paizo writes them. Also, that’s the bulk of this adventure. That’s not bad, but it’s something that must be built out. The combats are fun and the players will affect the world at the end. This is a fun adventure, but make sure you know what you are getting into. 90%
