Author: fineyoungmisanthrope
Daily Punch 8-2-22 Mage Shield wondrous item for DnD 5e
More ideas from Elden Ring
Mage Shield
Wondrous item, rare (requires attunement)
This small copper bangle escribed with eldritch runes easily slides onto your wrist. Any character who can cast spells can channel power into this item. When you are the target of a single target ranged or melee attack, as a reaction, you can roll a magic ranged or attack roll, your choice. If your attack meet or exceeds the original attackers attack roll, you deflect the attack and prevent it form hitting you.
Thoughts?
Ring Side Report-RPG Review of Pathfinder Adventure Path #164: Hands of the Devil (Abomination Vaults 2 of 3)
Product-Pathfinder Adventure Path #164: Hands of the Devil (Abomination Vaults 2 of 3)
System- Pathfinder 2nd Ed
Producer– Paizo
Price– $24.99 here https://paizo.com/products/btq027jm?Pathfinder-Adventure-Path-164-Hands-of-the-Devil
TL; DR-Another solid piece of the Abomination Vaults puzzle 100%

Basics– How deep is the place? Hands of the Devil dives deeper into the lighthouse from Ruins of Gauntlight. Players meet new people, monsters, and horrors beyond time as they delve deeper into the lighthouse’s history and people. Are your players willing to sell someone else to the devils?
Mechanics or Crunch– This is a dungeon crawler. You kill monsters and find loot. Monsters are fun and new but balanced at the same time. Solid work from Paizo. There are also new items and character options, so this book might not be for everyone, but it does try to have materials that everyone can enjoy. 5/5
Theme or Fluff– The first book of the adventure path was very much find stuff, kill stuff, and that was fun. This one has multiple factions and people all trying to one up each other. It’s a welcome change of pace. Your characters can still kill everyone and take their stuff, but there is MUCH more here than the first few levels for story and interaction. This book also has players do a lot more in town, further strengthening the roleplaying aspect. It’s a welcome change of pace. 5/5
Execution– Solid art, layout, text, story, hyperlinks, maps, and flow all make this a BREEZE to read. Paizo knows good books and their adventure paths are where they really shine. 5/5
Summary– There isn’t much more to say than this is well done. Solid fun fights, good story, and excellent execution all typify this one. I like what’s here as the players can now decide if they want to talk to the monsters instead of just kill them. They CAN just kill them, but it is still fun to see if the monsters now want to eat them or have my players just want to kill them. This is a solid intro dungeon crawl for Pathfinder, and one I’m glad I’m running with my group. 100 %
Daily Punch 8-1-22 Bombardier’s Gloves for Dungeons and Dragons 5e
Can’t keep a good idea down!
Bombardier’s Gloves
Wondrous item, rare (requires attunement)
These thick, burnt plastic gloves are worn by those who often are covered in burns themselves. When you throw a consumable item that does damage, increase the damage dealt by 1/2 your level, rounded down.
Thoughts?
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Daily Punch 7-28-22 Bombardier’s Gloves worn item for Pathfinder 2nd Ed
Time to port this idea to another system!
Bombardier’s Gloves, lesser Item 8
Enchantment Magical
Price 500 gp
Usage worn gloves
These thick, burnt plastic gloves are worn by those who often are covered in burns themselves. When you throw a grenade, each die of the grenade gains +1 item bonus to the damage roll.
Bombardier’s Gloves, greater Item 16
Enchantment Magical
Price 9,500 gp
Usage worn gloves
These thick, burnt plastic gloves are worn by those who often are covered in burns themselves. When you throw a grenade, each die of the grenade gains +2 item bonus to the damage roll.
Ring Side Report-RPG Review of Starfinder Society Intro: Year of Redemption’s Rise
Product-Starfinder Society Intro: Year of Redemption’s Rise
System- Starfinder
Producer– Paizo
Price– $5.99 here https://paizo.com/products/btq02c6r?Starfinder-Society-Intro-Year-of-Redemptions-Rise
TL; DR– A simple, yet solid intro adventure. 93%

Basics– STARFINDERS! The society calls you to make friends? Year of Redemption Rise is the latest intro module for the 5th year of Starfinder society. Starfinders meet three new factions, learn the basics of these factions, and help each with a micro adventure. It’s the standard fare for a faction introduction adventure, so let’s see how it stacks up.
Mechanics or Crunch– This adventure is a solid balance of fights and fluff. Players will talk with just as many NPCs as they shoot at. The crunch here for both sections is well balanced and thought out. It’s not reinventing the society’s basics, but it does a good job with the pieces it does have. 5/5
Theme or Fluff– What’s here is good, but there is not much here. The major adventure beats are leading a tour group, clearing an abandoned house, clearing a greenhouse, and cooling a political discussion. Nothing bad and it does set up for the future conflicts of tech vs. self sufficiency, but don’t expect some crazy inversion of the adventure template. You meet new groups, make friends with them, and then finish pretty quickly. Short, simple, and sweet. 4.5/5
Execution– Short, simple, and sweet is a good description of the execution of this book as well. Good layout, good pictures, a map for those who don’t have the specific map for clearing the abandoned facility, and easy to master intro and outro pieces for GM in a hurry. Six bucks is a bit steep for this, but that is my only complaint for this module. 4.5/5
Summary– This adventure reminds me of many of the other faction intro adventures. Paizo does their execution well, but it’s a bit pricey. The basic crunch in them all is well done and shows a mastery of the system. And while the story is basic, it does a good job introducing new major characters to the players. Overall is this is a solid adventure and introduction to the next year as the society heals its rifts and repairs who it is. 93%
Daily Punch 7-27-22 Bombardier’s Gloves magic item for Starfinder
I have a character who wants to be a bomber but doesn’t want any magic. How do we help him throw more boom?
Bombardier’s Gloves
Bulk L
Description
These thick, burnt plastic gloves are worn by those who often are covered in burns themselves. When you throw a grenade, each die of the grenade gains bonus to the damage roll.
Bombardier’s Gloves lesser
Level 8; Price 3,500; Bulk L
The bonus to each damage die is +1.
Bombardier’s Gloves, greater
Level 13; Price 12,500; Bulk L
The bonus to each damage dice is +2.
Thoughts?
Daily Punch 7-26-22 Protective Pebble spell for Starfinder
Let’s keep a good idea running!
| Protective Pebble Classes Mystic 1-6, Witchwarper 1-6 School evocation Casting Time 1 standard action Range personal Duration 10 minutes Saving Throw none; Description You create balls of force that fly around you head. When an enemy comes within 10 feet of you a ball automatically flies at the target, making a ranged attack against its EAC and dealing 1d6 force damage. If the target is struck, it must make a Fortitude save. On a failure the target is knocked back 10 feet. Each projectile has the knockdown critical hit effect. 1st: When you cast protective pebble, you summon 3 force pebbles. 2nd: When you cast protective pebble, you summon 5 force pebbles. 3rd: When you cast protective pebble, you summon 7 force pebbles. 4th: When you cast protective pebble, you summon 9 force pebbles. 5th: When you cast protective pebble, you summon 11 force pebbles. 6th: When you cast protective pebble, you summon 13 force pebbles. Thoughts? |









