Daily Punch 12-20-21 SCREAM, RUN, SWING! barbarian feat for Pathfinder 2nd Ed.

I want to help the wee barbarians out there. Charge give you some help, how about helping the barbarians?

SCREAM, RUN, SWING! Two ActionsFeat 1

Barbarian Rage Flourish Open


The rage and battle takes you. You enter your rage as normal, stride, and then make a melee strike against an enemy within range. You can use SCREAM, RUN, SWING! while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

Daily Punch 12-14-21 Cyber Experience positive quality for Shadowrun 6e

More ideas from my last game session.

Cyber Experience (1-3)

Time in the trenches leads to more friends going home alive.
• Cost: 12 Karma per level
• Game Effect: When you use magic to heal a character, for each level of this quality artificially increase the characters essence by one up to the normal maximum of 6.

Thoughts?

Daily Punch 12-9-21 Advanced Automation feat for Starfinder

You’re your own best friend!

Advanced Automation

You and your brain are you own best friend!

Prerequisites: Character level 6th, exocortex artificial intelligence

Benefit: When you use your combat tracking ability, you can track a second target. When you use your wireless hacking ability, your computer gains one additional standard action that can only be used by your exocortex to hack the computer.

Thoughts?

Daily Punch 12-8-21 Advanced Arcana Attack feat for DnD 5e

Now to the spell casting rogue!

Advanced Arcana Attack

prerequisite: arcane tricker roguish archetype

Let’s make this magic hurt! When you make an attack that deal sneak attack damage, you can choose to reduce the number of sneak attack dice dealt. For each die you do to use in the attack, you can cast a spell of up to the level as part of the attack. You may not use this with cantrips.

Thoughts?

Daily Punch 11/29/21 Brain Surgeon feat for Starfinder

Time to tinker with some brains!

Brain surgeon

It actually is brain surgery!

Prerequisites: Character level 6th, biohacker, Neurochemistry field of study

Benefit: When using your neurochemistry booster, the creature affected can make a saving throw when administer to end the effect of any effect causing the confused and staggered conditions as if the effect just stared. When using the inhibitor ability, the penalty to will saves is increased to -3.

Thoughts?